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Going Medieval · experimental · first seen

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Patch notes · published by the developer

Experimental Branch Patch (1.2.17)

On Steam

Greetings, players! The newest patch (1.2.17) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Bugs and Fixes

  • Fixed the issue where certain mods would block you from loading your saves and starting a new game.

  • Fixed the issue where hunt order would not appear upon selection of a wild aggressive animal. Tame order is now also there. Do not use it on wild aggressive animals. We’ll fix it.

  • Fixed the issue where visitors with roles would continue their role animations even in sleep.

  • Fixed several text and localization issues.

DISCLAIMERS:

⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.

⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!

Foxy Voxel

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