This update sends the horde of Co-op Defence: Crown Rock (Alpha) to the Heartstone whatever you do to the ground, round the long way or digging and building straight in, adds a sentry turret and six weapons to its stalls, has CPU allies fight every monster in reach, and keeps CPU teammates fighting in every team game.
Co-op Defence: Crown Rock (Alpha)
- Monsters always find a way to the Heartstone. They take any way round that still stands, however long, so how you shape the ground decides where they come from
- Where you cut every way, the monster in front digs a tunnel or lays a brick path, and the rest follow it in. It cuts its way up, down or across, at any height
- Some monsters are mutants: they dig and build straight at the Heartstone even while a way round stands. They look like any other monster, so watch what they do
- Breach squads still bring the surprise: the Bricklayer and its escort dig and build straight up their breach while the gates stand open
- The horde no longer packs into a jittering clump when the ground around it is dug or blasted. It keeps coming
- A monster stuck for a long time without getting any closer now dies, instead of reappearing somewhere else
- New at the camp, the Sentry Post stall: for 12 ore, set a sentry turret down where you aim. It deploys, then turns its gun toward the horde and fires. CPU allies leave it to you
- Six new stalls sell the flamethrower, minigun, missile, rifle, firejar and bounce ember. CPU allies buy the minigun, missile and rifle too
- An online match with CPU allies no longer ends just after it starts, saying a computer could not keep up
- The Heartstone's marker now shows while you get ready and while the horde is biting the Heartstone, and stays out of the way the rest of the time
- CPU allies now fight every monster their weapon reaches from their post, strike back at a monster biting them, and no longer stand idle beside the horde
Prism Temple
- CPU players now pick patches they can actually paint, instead of climbing a base wall and painting nothing
- A CPU player hunting a painter who never fights back now gives up and goes back to painting
CPU players
- CPU teammates in team games now always fight a foe they see, also on a team with several players
- CPU players now keep walking toward where they are headed while they work out the way, instead of standing still
- CPU players now dig with their drill even while they are busy painting
- A CPU player backing away from a foe now heads for ground it can stand on, instead of freezing at the edge of a roof or a cliff
- A CPU player with a Machine Gun now fires at a foe face to face, instead of backing off
- A CPU player that stops on a narrow ledge to fight now stays on it instead of sliding off
Movement
- Characters no longer get stuck hanging against the edge of a dug-out wall
Maps
- Text written on a map, such as the Practice Range's signs, now shows the key you have bound
Menus
- In a room, Fill Empty Slots with CPU is greyed out when it would change nothing, instead of showing an error
Performance
- Scenarios that adjust their units during a match, as Crown Rock does when it starts, no longer stutter as they do it. Matches start more smoothly, and loading is a little shorter
Compatibility
- Saved games and replays made in 0.1.6 cannot be opened in 0.1.7. They stay in their lists, marked "From another version."
- A map made for 0.1.6 needs updating where a unit's Builder part has no digging speed, or a text label's {bind.…} names an action a label cannot show
- Players need the same version to play online together