Build 26294392

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The Theory of Humanity · public · first seen

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Patch notes · published by the developer

#Hotfix 29.10.2026

On Steam

Sky Drake

  • Reworked the Sky Drake's movement: takeoff, flight and landing are now smooth, with no more jerky teleporting.
  • Flight now holds a steady speed, with smooth acceleration, banking turns and a gradual slowdown before landing.
  • The Drake now retaliates against attackers at any range and will fly across the map to reach them.
  • The Drake no longer abandons the fight after killing its target. It keeps attacking the remaining enemies nearby.
  • When the fight ends far from its nest, the Drake now flies home instead of walking.

Creatures

  • Monsters hit from beyond their reach, or by enemies they can't attack (such as drones), now flee away from the shot. They avoid water and return to their lair later.
  • Monsters shot from closer range still turn around and attack.

Seven Rivers

  • Fixed the ice wall and rocks around the map edge floating in the air.
Per-depot manifest changes

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