
500 players, and most of your feedback is in
Thanks for your support and feedback!
We've reached 500 players, that's a huge milestone for me!
Some of you have been super kind and left me some feedback about the game, I've addressed most.
I've added a feedback Icon for bugs or suggestions and also, a hotkey on the letter P. Use this feature as much as you want, it all gets logged and I read every one.
Bugs
- Fixed a bug where your character could freeze and stop moving. Menus still worked so the game looked fine, you just couldn't walk. It happened when one of Marigold's timed lines landed on top of a conversation, and if you had unworn gear in your bag it came back every time you played. This is the one a few of you reported after the last update, sorry about that.
- Fixed a bug where the bosses will spawn outside bounds, which also meant their loot was impossible to reach. They now spawn on solid ground, and anything that drops outside gets moved back in.
- Fixed the tutorial steps that could wait forever if they never saw your input, they give up after 30 seconds now.
New features
- Character overlay, it explains the characters and what they do. My initial idea was to leave it empty and let players figure out, but we keep adding characters to the rooster and I can't expect people to remember.
- Added skill description with base values. Go to your talents or press T, the description should be at the bottom.
Changes
- Fewer items on the deep floors. The drop bonus had no cap, so by floor 40 you were drowning in loot and spending 10 minutes sorting it. Depth gives you better rarity now, not more junk.
- The backpack button says CONVERT ALL LOOT TO MATERIALS instead of DESTROY ALL. It always paid you materials, the label was just scary.
Keep the reports coming, they're what this patch is made of.