What's changed in version 1.0.2
- Options menu on Linux and ultrawide displays. Fixed a panel that could appear excessively tall or stretched. It now fits its content and recentres more reliably when opened or resized. We checked the layout across all 13 interface languages and several screen formats.
- Crowds render beyond the old boundary. Fixed visual clipping that made enemies disappear outside a fixed area when zooming out on ultrawide displays or tall windows. The crowd canvas adapts to the visible area when a sector loads. If you switch to a more extreme aspect ratio during play, re-enter the sector to regenerate it.
- More reliable map changes and retries. Fixed the release of previous scenes and improved waiting for pending GPU readbacks. Late callbacks to closing scenes are cancelled, and repeated map-change requests are guarded.
- macOS testing. Following your crash reports, we tested ten map transitions and closing during loading on an Intel Mac, with no crashes or errors in the final run. We are continuing to monitor reports from other machines, particularly Apple Silicon.
- Music safeguards. Adjusted the filter to respect the audio device's mix rate and added recovery attempts if a selected track stops playing. Logs now include more information to investigate cases that persist.
- exile.games startup intro. Added the studio intro and disabled the engine startup splash. You can skip the intro with a keyboard, mouse, controller or touch.
- Three updated builds. Windows, Linux and macOS all receive version 1.0.2.