Build 26292901

build

Race Track Builder · public · first seen

PICS live
1
Branches
2
Depots changed
—
Download delta
23:35 UTC
Time · UTC
Major update · published by the developer

Race Track Builder v2.0

On Steam

WARNING: This version is not backward compatible. Any file you save in this version will NOT load in any previous version.

After release, if you wish to remain on a previous version, you can by using the following Steam Codes:

v1.9.5.1: 1977BraceItWithSomething

v1.9.0.6: v1906CO2Was298

v1.7.1.4: v1714LOVEPLANET

I'm working on tutorials now and adding to v2.1 whilst Patreon supporters (https://www.patreon.com/RaceTrackBuilder) are testing and giving feedback. 😊

General Changes:

- Added: Direct Export to Richard Burns Rally.

- Added: Direct Export to rFactor2. MAJOR changes to Shaders and Materials were required in order to obtain the best possible rendering in rFactor 2 since they highly recommend using PBR.

- Added: Generator for automated Tracks, Bumps, Objects, String Objects, Walls.

- Added: Generator Walls browser now lists the Invisible Wall, so runs of invisible collision barrier can be generated along the Track.

- Added: Decals.

- Added: Cameras.

- Added: Pacenotes.

- Added: Lights.

- Added: Venue Property shows Verts and Poly counts.

- Modified: Startup Screen to select existing Venue or decide on Target Game and create new Venue.

- Added: Tracks tab and sorting and filtering to Venue Properties.

- Improved: Shadows.

- Improved: efficiency of Nodes.GetNearestLineBetweenNodes().

- Improved: Camera Rotating-Around-Target and Pan movement when below the Basic Terrain.

- Improved: Camera Overview flying continues same direction as Helicopter.

- Added: Override AC Terrain LOD and Driveable distance settings during export.

Materials/Textures:

- Added: Edit Mask under the Tool menu.

- Removed: Removed support for rf2 Double-sided materials. Developers recommend properly adding duplicated faces.

- Fixed: DDS BC7 support by writing a wrapper.

- Added: Material Usage tab in Materials Editor.

- Added: ScaleX/Y entry. When Scale X&Y values are the same, just one NumberBox is displayed allowing simpler changes for both.

- Modified: Materials Editor "Duplicate" button changed to "Add" - will duplicate if something is selected.

XPacker:

- Added: Drag drop in trees to move String Objects, Objects, Cross Sections, Materials or Textures.

- Added: Front screen shows list of Initial Objects, String Objects, Walls and Decals to display and in what order. This determine priority when filling slots in RTB.

- Added: Cross-Section Copy button.

- Added: Display the selected Texture.

- Added: Decals.

- Modified: XPacker / Materials Edit - modified to add new shaders and default materials.

- Modified: RTB XPacks now include PBR textures in order to support rFactor 2.

- FIX: Insert into Cross Section with Mirror wasn't adding new mirrored point.

- Added: Xpacker can create an icon from your Cross-Section or Material.

Terrain

- Added: Auto paint - apply textures depending on slope and height. See Tools menu.

- Improved: More realistic random Terrain generation.

- Added: When selecting points by lasso, show the outline as you click and drag.

- Added: Popup menu to Cut the Terrain using a lasso tool. This will make more sense in v2.1. 😁

Tracks

- Added: Save Cross-Section to MyPack so it can be re-used.

- Added: Cross-section editing guideline. Pressing Control shows where the insertion will occur. Improved the hit-test and offset for movement afterwards.

- Added: Cross-section "Copy and Paste ..." popup menu option.

- Added: Hold Shift while dragging a Cross-section Scale arrow to scale about the middle of the Cross-section, moving both sides in opposite directions.

- Improved: Nodes-delete, if the total number of unselected or joined nodes is 1 or less, then just perform a Track Delete instead.

- Added: Arrows to indicate what SurfaceMaterial will be dragged.

Objects:

- Added: Visualisation of Road that will be used when planting objects along the road - the green highlight now widens to the Distance Min/Max band and shows the Left/Right/Both sides being planted. With Normal Distribution ticked the band fades from solid on the inside to faint on the outside to reflect the thinning density.

- Added: When selecting, show the lasso outline.

- Added: When adding by lasso, show the outline as you click and drag.

- Added: AC Grass FX support (see Venue Properties). AC Grass Materials have more properties allowing control the Grass FX effect. Some simple visualisation available in RTB (see Settings).

- Improved: Planting Density reworked and uses Object dimensions if not defined.

- FIX: Line Placement tool - Separation value calc failed for Complex Objects.

String Objects:

- Added: Tag String Objects to have front/back invisible walls. No need to separately create them.

- Improved: Nodes-delete, if the number of unselected nodes is 1 or less, then just perform a Delete instead.

- Improved: Read LODOut from XML files rather than default to 1000.

Walls:

- Added: Tag Walls to have front/back invisible walls. No need to separately create them.

- Added: Save Cross-Section to MyPack so it can be re-used.

- Added: Cross-section "Copy and Paste ..." popup menu option.

- Improved: Nodes-delete, if the number of unselected nodes is 1 or less, then just perform a Delete instead.

Start/Finish

- Added: "Add Grid Markings" checkbox to add grid start positions.

- Added: "Set here ..." right-click menu. Right click over a Track to place the Centerline, Grid, Pitlane cars, Start, Checkpoint 1, Checkpoint 2, Finish (rally only), Hotlap or Auxiliary cars at that point.

Some videos:

Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
38898125305821220695528007357249166998315309
38898319100641469126484033368168906313961643
Race Track Builder v2.0 · Race Track Builder build 26292901 · SteamPeaks