Build 26290846

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The Undercut: Racing Manager · public · first seen

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Patch notes · published by the developer

The Undercut 0.5.5-3 — Hotfix

On Steam

The Undercut 0.5.5-3 — Hotfix

Race

  • Gaps of more than a minute read in minutes. The timing tower showed a car a minute behind as +62.0; it now reads +1:02.0.

  • Lapped cars in the final classification read +1 LAP. The time that followed was the gap to the car ahead, not to the winner.

  • Simulate: gaps update at each sector. In a simulated race the gaps ran continuously and were hard to read; they now change when a car crosses a timing line.

  • Simulate: DNS and DNQ. A car that did not qualify or did not start read DNF in a simulated race.

  • A damaged front wing is changed when it is worth it. A car with a nose damaged in a contact used to race on to its planned stop, a second or two a lap slower. It now brings its stop forward as soon as it can, or makes an extra stop when the damage would cost more before the flag. AI teams now carry spare front wings, so they can change a nose too.

  • The pit-stop commentary no longer says "+0 kg of fuel". Every stop read "+0 kg"; the commentary now names the tyres only.

Career

  • Automation runs your team like the AI runs its own. On full automation your cars were raced as if on your own plan — no re-planning at a stop, no undercut, stops on the wrong lap around a Safety Car — and the factory built and restocked spares no AI team pays for, which left the team close to bankruptcy every winter. Your automated race and factory now follow exactly the AI's rules.

  • A team bought by a motorist gets its name back. When a factory bought into an AI team, the deal never ended: the team kept the motorist's name and colours for ever, even after changing engines, and no other takeover could ever happen. Deals now end or renew at the end of their term, and the works engine lasts every season of it — your own works deal included.

Custom career

  • Pre-qualifying and the shootout stages are named. The run plan, the simulated session and the live screens said "Qualifying" for all of them; they now read Pre-Qualifying, and Qualifying Q1, Q2 or Q3 in a shootout.

Mods

  • Your circuit pool stays yours. With a custom circuit pool, generated venues no longer slip onto the calendar over the seasons when your selection already fills the pool.

  • Circuit Editor: editing the spline no longer reshapes the whole track. The control points now follow the track closely, so an edit only changes the part you touch.

  • Circuit Editor: Save as…. Save a track under another name without touching the file it came from. Button next to Save, or Ctrl+Shift+S.

  • The Circuit Editor speaks your language. Every button, tooltip, message and help line is translated, and the Language Editor lists its strings for community translations.

  • Suppliers left on a generated country get their own.

  • Careers with mod circuits save again. The "UNIQUE constraint failed: custom_circuits.name" error is fixed.

System

  • More of the game speaks your language. Country names, the pre-season phase and week counters, the Hub, the circuit character, the team picker, the main menu and the supplier directory stayed English in every language; they are translated now.

  • Load Career always answers. Opening New Career and then Load Career no longer locks the screen.

  • The game is named everywhere. Windows Task Manager, the volume mixer and the file's properties now show "The Undercut: Racing Manager" with its icon, and Linux / Steam Deck no longer list it as a "miniquad application".

  • macOS: The Undercut is an application. The Dock, the menu bar and Activity Monitor show its name and icon.


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