Pro Wrestling Tycoon · public · first seen
Pro Wrestling Tycoon has officially left Early Access.
To everyone who has booked a card, reported a bug, shared a suggestion, or given the game a chance: thank you. As a solo developer, reaching this milestone means a great deal to me.
Whether you're joining for the first time or returning to the promoter's chair, welcome to 1.0. There are shows to book, stars to build, and a whole industry competing for the same fans.
Pro Wrestling Tycoon puts you behind the desk of a wrestling promotion, one day at a time. Take over an existing company or found your own. Choose who gets the push, build the title picture, negotiate the television, and keep enough money in the bank to do it again next month.
That prospect you believe in could become the face of your company. Your biggest star could demand creative control. A rival could come after your champion. The card is yours to write; keeping the plan together is the job.
These are some of the systems and improvements brought together through Early Access—not a list of features all added for the first time today.
Build a local promotion around an overlooked wrestler. Take charge of an established company with a demanding roster. Try another territory, another era, or a promoter with a different set of skills. Your decisions, the people involved, and the industry's response give each career its own direction.
Start from a mod, create your own world with the built-in editor, or generate a Random universe. Steam Workshop supports worlds and picture packs, so you can share the industry you've built or try someone else's.
Conversion tools can also bring supported data from Pro Wrestling Sim and Total Extreme Wrestling IX databases into a mod. Convert only with the database creators' permission, and credit them when sharing. Booked cards and image files are not transferred; pictures must be imported separately. Pro Wrestling Tycoon is not affiliated with those games or their developers.
Play solo or take turns locally with multiple promoters in the same save. Steam Cloud syncs saves; mods and pictures remain local. Core gameplay does not require an always-online connection.
The built-in default game universe is still being worked on and is not included in version 1.0. For now, start a game using a mod or the Random universe option. Random generation can take a few minutes, and generated worlds start without portraits until you assign pictures.
I originally designed and built the base game—including the simulation, booking systems, and writing—without AI. More recently, AI has been used in a limited way for performance-related coding assistance and to generate some images. The game does not use live generative AI or call an AI service while you play.
If you've been here through Early Access, thank you for helping the game reach 1.0. If this is your first show, I'm glad you're here.
Share your booking stories, questions, and bug reports in the Steam discussions, and explore or share worlds and picture packs on the Steam Workshop.
Here's to the next great card. Welcome to Pro Wrestling Tycoon 1.0!
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