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Patch notes · published by the developer

Version 1.0 is here!

On Steam

Version 1.0 is here!

Pro Wrestling Tycoon has officially left Early Access.

To everyone who has booked a card, reported a bug, shared a suggestion, or given the game a chance: thank you. As a solo developer, reaching this milestone means a great deal to me.

Whether you're joining for the first time or returning to the promoter's chair, welcome to 1.0. There are shows to book, stars to build, and a whole industry competing for the same fans.

Your company. Your booking. Your consequences.

Pro Wrestling Tycoon puts you behind the desk of a wrestling promotion, one day at a time. Take over an existing company or found your own. Choose who gets the push, build the title picture, negotiate the television, and keep enough money in the bank to do it again next month.

That prospect you believe in could become the face of your company. Your biggest star could demand creative control. A rival could come after your champion. The card is yours to write; keeping the plan together is the job.

Highlights from the road to 1.0

These are some of the systems and improvements brought together through Early Access—not a list of features all added for the first time today.

  • Stories beyond a single show. Book matches, finishes, promos, and angles. Plan feuds across the next 90 days of television, build tag teams and stables, and shape championships around your brands and divisions. Auto-plan and auto-book can help without replacing the segments you've already written.
  • More ways to run the schedule. Schedule house shows in batches and request matchups to develop chemistry. Tape up to four upcoming TV episodes in one sitting, saving on shared costs while managing worker fatigue and a crowd that gets colder through the night.
  • A business that changes with the era. Regional wrestling eras affect audience tastes, favored styles, the importance of different shows, and how much the industry relies on house shows. What works in one territory or decade won't necessarily work in the next.
  • Alliances with something at stake. Work with other promotions through shared titles, visiting champions, supershows, talent exchanges, and member votes. Rival companies can form alliances of their own.
  • Stars with an identity. Choose a company figurehead whose popularity and personality affect attendance, merchandise, and viewership. Build the prestige of a mask, or keep a wrestler's catchphrase hot without wearing it out.
  • A locker room to manage. Negotiate contracts, answer promises, handle injuries and crises, and develop future talent through dojos and developmental promotions. Conversations depend on personality and relationships—even asking a retired wrestler for one more run.
  • The business behind the bell. Negotiate network deals, including a package of yearly events. Balance ticket prices, sponsors, merchandise, wages, production, and travel. The best main event in the world still needs a company that can pay its bills.
  • Help where you want it. Optional automation covers booking, roster decisions, business, and talent relations. Arrange your dashboard, find answers in the searchable Game Manual, and benefit from improvements to dashboard loading and daily simulation performance, especially in larger worlds.

Make the next save a different story

Build a local promotion around an overlooked wrestler. Take charge of an established company with a demanding roster. Try another territory, another era, or a promoter with a different set of skills. Your decisions, the people involved, and the industry's response give each career its own direction.

Start from a mod, create your own world with the built-in editor, or generate a Random universe. Steam Workshop supports worlds and picture packs, so you can share the industry you've built or try someone else's.

Conversion tools can also bring supported data from Pro Wrestling Sim and Total Extreme Wrestling IX databases into a mod. Convert only with the database creators' permission, and credit them when sharing. Booked cards and image files are not transferred; pictures must be imported separately. Pro Wrestling Tycoon is not affiliated with those games or their developers.

Play solo or take turns locally with multiple promoters in the same save. Steam Cloud syncs saves; mods and pictures remain local. Core gameplay does not require an always-online connection.

Important: the default universe is still in development

The built-in default game universe is still being worked on and is not included in version 1.0. For now, start a game using a mod or the Random universe option. Random generation can take a few minutes, and generated worlds start without portraits until you assign pictures.

AI use disclosure

I originally designed and built the base game—including the simulation, booking systems, and writing—without AI. More recently, AI has been used in a limited way for performance-related coding assistance and to generate some images. The game does not use live generative AI or call an AI service while you play.

Thank you for being part of the journey

If you've been here through Early Access, thank you for helping the game reach 1.0. If this is your first show, I'm glad you're here.

Share your booking stories, questions, and bug reports in the Steam discussions, and explore or share worlds and picture packs on the Steam Workshop.

Here's to the next great card. Welcome to Pro Wrestling Tycoon 1.0!

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