Build 26289075

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Metaverse: Origins · public · first seen

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Major update · published by the developer

Update: new survivors, climbing, wolf packs, colony medics and creative worlds

On Steam

This update moves the game from a development build to a release build. Your worlds come with you: the first time you start, worlds saved by the last update are copied into the release build's save folder (nothing is deleted). Your settings start fresh, so check Options once.

Survivors

  • Four new survivors to start as: Jalena, Zuri, Harvey and Trey, each with their own build, starting body fat and muscle. Bodies follow what you eat and do: they gain and lose fat and muscle over time, and faces fill out or thin with it.
  • Build sliders at character creation (bust, hips, waist, thighs), plus hair, beard and mustache styles.
  • New movement and animation: walking, running, sprinting, crouching and landing all use a full motion-matched animation set. Speeds now match it (walk, jog and sprint are 2, 5 and 7 m/s).
  • Climbing: cliffs, rocks and tree trunks. Jump also vaults low obstacles, hops up onto ledges and pulls you up onto anything within arm's reach.
  • Worn gear shows on the body: helmets on the head, packs and quivers on the back.
  • Work done at ground level (fire drill, butchering, digging, drinking) is done kneeling.

Creatures

  • Wolves hunt and fight as a pack, flinch away from the side they are hit on, and leave a carcass when killed.
  • Bears are predators. Predators keep away from fire unless attacked, stay out of the starting area, and give up on prey that leaves their range.
  • New species: boar, bear, rabbit, goat, sheep, cow, chicken, pig and fox.
  • Creatures hear you, wounded deer flee, and one punch no longer kills a deer.
  • Wolves and deer have footsteps.

Colony

  • A villager carrying bandages will come and dress a bleeding colonist.
  • Alerts when a colonist is attacked, bleeding or dying.
  • Taking control of a survivor tells you what they did while nobody was playing them.
  • Survivors show their age in the Characters list, and failed jobs say why.

Survival and medicine

  • Treat wounds from the Wounds tab, or right-click another survivor to treat theirs. Treatments heal faster and hurt less.
  • Body temperature, wet clothing and drying now follow real heat and drying rates. Status > Vitals explains why you feel cold.
  • Heat stroke can kill, and a death by cold says so.
  • Blood pressure is no longer 180/110 at rest.
  • A torch wears down as it burns, can be relit from another survivor's flame, and goes out in the rain.
  • The waterskin holds 1.5 L of water (it held none before).
  • Farming, the first crop: till a field plot, sow wild grain, let it grow through the season, then harvest and thresh it.

Building and crafting

  • Buildings go up piece by piece. The campfire is a ring of stones with the firewood in the ash, and stick walls are built stick by stick.
  • A building mode alongside Explore and Terraform. Planned buildings show only while you are placing them, and you can walk through anything that is not built yet.
  • Building skill makes you slower and more wasteful but never stops you from building.
  • Finished crafts and meals say what they made ("Crafted Crude Club", "Ate Hazelnuts").
  • A full pack drops harvested items at your feet instead of refusing the harvest.

Worlds

  • World creation settings: world shape, the pace of hunger, weather and growth, and a starting biome.
  • Creative worlds: crafting and building cost nothing and happen instantly.
  • A new world's first survivor wakes beside the clone pod they grew in.
  • New landscapes: highland crags, granite summits, coastal and western cliff faces, rock formations around points of interest, and cave entrances on limestone hillsides.
  • Wet ground, puddles and snow on the terrain, and footsteps that crunch in snow and splash in puddles.
  • Trees, rocks and cliffs sit in the ground instead of floating. Trees no longer grow through boulders, and giant boulders are rarer and smaller.
  • Lakes are calmer and shorelines no longer shine like chrome.

Co-op

  • Joiners can harvest, pick up items, learn skills and give orders to survivors.
  • A joiner far from the host is no longer pulled back on every step.
  • A joiner's death reaches the joiner and names the killer, and joiners respawn directly.
  • Fixed a crash when two survivors were swimming at the same time.

Options, sound and interface

  • Apply in Options no longer changes your screen resolution or window mode unless you changed them. This fixes the game switching to 2560 x 1440 on smaller screens.
  • Every sound now follows its volume slider, and your music volume is kept between sessions.
  • Fixed the full-volume buzz. Footsteps are half as loud, and water sounds are quieter.
  • Gamepad: the right stick turns the camera.
  • The inventory, crafting and resource menus are cleaner: selecting an item shows it in Details, slots no longer stay dark after a drag, and menus no longer flicker under the cursor.
  • Timed autosave.
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