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Patch notes · published by the developer

0.2.6 - The Verger tolls double

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The Verger tolls double

Strong keepers were bringing the Verger down before he had rung more than once or twice. He was meant to be the night's first wall, so he has been given more to stand on.

A harder Verger

  • He stands longer. A keeper who goes straight for him now takes about a minute, not forty seconds.
  • Wounded, he tolls double. Once he is below half his strength, a second ring follows hard behind the first, from the same place. Keep moving after the first one passes.
  • His bell is his own. The Verger's toll is the parish's bell gone dark - lower, rougher, unmistakable - so you know which bell is coming for you.

The Tolling Ones, for two

With two keepers sharing the night, the Verger and the Congregation now gather strength of their own rather than the churchyard's: the Verger far more, the Congregation less, so a pair still has a fight on their hands at the tenth toll and at the last.

If either of them now feels wrong - too long, or still too quick - Settings → About → Copy diagnostics carries your last fight with each, and the Discord ticket system is where we tune them: https://playknell.com/discord

Vivos voco. Mortuos plango. Fulgura frango.

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