Scramble Knights Online · playtest, public · first seen
Our team has been working around the clock to get this patch out as fast as possible to fix server, stability, networking, and gameplay issues. This patch is live now and should address many of the issues you found and reported during our launch week.
The game should be much more stable, so please give it another chance if you were put off by network or bug issues on your first time!
Please continue to report bugs here and on Discord! The team will continue to monitor bugs and getting the game to a stable state is our number one priority.
Here is the list of fixes and changes from this update and some from the previous week:
We fixed an issue with players not being able to get into the game and instead would see "Downloading Save Data”, “Press E to Start,” or would encounter a network error that locks the camera and soft-locks the game.
Players will no longer lose progress and items after kicks or crashes.
The Barracks are now back and fully online so you can meet other knights and team up for quests. Also added new Barracks servers for Europe and Asia to help improve lag.
We fixed an issue where players would not correctly respawn after a death.
Quests breaking and becoming unable to be completed has been fixed.
We fixed an issue where partying up would cause issues in the Barracks.
We fixed issues with French, German, and Russian languages that would cause several major issues to occur.
Dungeon keys becoming unable to be picked up has been fixed so players will no longer have their progress stalled in dungeons.
We'll continue to monitor things and consider adding servers as we assess performance after this patch.
Fixed the old net-code bug that yanked players around, including rubber-banding for other players in the barracks.
Fixed things (objects, monsters, etc.) not spawning correctly.
Players picking each other up at the same time no longer breaks the game session.
Plus many smaller networking bugs have been fixed.
Clients now skip full servers and pick barracks servers better to avoid lag-filled barracks.
If a barracks server drops you, you now self-host right away instead of retrying the broken server.
If self-hosting fails, you go back to the title screen instead of getting stuck.
Barracks player cap lowered from 32 to 25. We'll revisit this when the game is more stable!
Fixed two copies of a player spawning in the barracks, held items duplicating there, and sprays not cleaning up.
Dedicated barracks servers are still off most of the time while we test a proper fix. A friendlier title screen and lobby flow is planned for the future!
The server now auto-saves properly every few minutes and whenever you disconnect, so you won't lose progress after a crash or kick.
Fixed saves sometimes undoing level-ups.
Shield break state has been fixed.
Players can no longer get stuck in the Barracks.
Player icons on the mini map are now smaller and more readable.
Keys and carry blocks no longer slip out of your hands, and taking them off locks works
Fixed dungeon chunks not spawning.
Other minor dungeon bugs have been fixed.
Fixed HDR issues causing the game to be too dark on launch.
The bug reporter has been improved so all players can now correctly report bugs to us from within game.
Merchant and Vendor UI fixes.
Armor upgrade stats now display correctly.
The lobby browser now finds friends' lobbies when you search their name (they need to update too).
Tutorial fixes.
Players can now re-collect recipes from chests, so they can get any they may have missed from launch hiccups!
| Depot | New manifest | Previous manifest |
|---|---|---|
| 2379351 | 6060657597929707482 | 2287288514367347203 |
| 2379352 | 2262515111226433019 | 3060931842911136113 |