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City States: Medieval · public · first seen

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Major update · published by the developer

Update #3 - Major Crash Fixes & More to Come

On Steam

Hello everyone,

I'm happy to announce that regular updates for City States are resuming, with huge improvements coming this Fall. First, though, it's time to deal with the issue that has caused the most frustration - crashes during loading screens.

Getting here has taken months and months of work. I've been investigating reports, trying different fixes and making improvements to the engine along the way. Those changes helped, but they didn't completely solve the problem for everyone. For players still losing progress when entering or leaving a city or battle, I know that wasn't enough.

We've now finally pinpointed the exact issue, and today's update fixes the memory problems responsible for these loading-screen crashes. This has been one of the most stubborn problems I've worked on, and I'm very glad to finally bring you this update.

There are also fixes for several other crashes, including unexpected crashes while playing on the world map and the error that could occur when closing the game.

With this work in place, I'm looking forward to sharing the improvements that have been taking shape behind the scenes. Today's update is the start, with more to follow over the coming weeks.

Thank you to everyone who sent in reports, shared their saves and logs, or simply stayed patient while I worked through this. Your support means a great deal. Please keep the feedback coming, and I can't wait to show you more!

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