This update redesigns the screens that were hardest to read: Prestige, Objectives, Station Upgrades, the Bullion Exchange and the station Stats tab. The Market moves onto the station panel, and a controller now gets an on-screen keyboard everywhere.
No Gameplay changes or balancing, purely visual update!
Station Panel
- Upgrades and Market, side by side. Station Upgrades and the Market are two tiles at the top of the station panel. The Market moved here from the top bar, next to the station it delivers to.
- Refit is a real buy button. It shows what you get (+3% income), how much you have so far, and the price. It greys out with the price in red when you're short.
- Decommission stands apart. It sits on its own line, away from the buy button.
- Easier to find your way back. The Galaxy button is now cyan with a galaxy icon, so it stands out from the starfield.
Top Bar
- Bullion Exchange in the top bar and not in the menu. Its button, labelled Exchange, takes the Market's old spot.
- Operations is now Menu. Same menu, shorter name.
Station Upgrades
- Three clear lists. Each tree shows what's Ready to unlock, what you Own, and what's Locked.
- Locked says why. Each locked upgrade names exactly what it's waiting on, like "Needs Refinery Operations" or "Station Lv 5".
- Compare the trees at a glance. Each tab shows your progress and how many upgrades are ready, and the two capstones are marked "Pick one".
Prestige, Objectives & Bullion Exchange
- Prestige. Your rewards come first as big numbers, with what you lose and what you keep side by side.
- Objectives. Your current goal and the next two lead the window. Finished goals fold into a Completed list.
- Bullion Exchange. One compact row per boost: what each level gives, what you have now, and the price.
Stats Tab
- Net income first. The station's net income is the headline, with the breakdown underneath. Low satisfaction tells you how to raise it.
- Easier to read. Section titles are readable, specialization is a 2×2 grid that marks your current choice, and Power and Staff are compact meters.
Add Module
- "Needs" links. Every step in a locked module's "Needs" line is a link: an Upgrade opens Station Upgrades on that Upgrade, and a module jumps to its card. Locked Upgrades link to the one they wait on, too.
- Named tabs. Each category tab shows its name under the icon.
- Steady window. The window keeps the same size on every tab.
Controllers & Small Screens
- On-screen keyboard. With a controller anywhere other than a Steam Deck, the game now shows its own keyboard for naming stations. A Steam Deck keeps Steam's keyboard.
- No more overlapping panels. On narrow screens, the planet panel no longer covers the station panel.
Fixes
- Hiding an event card no longer dodges the event: when its time runs out, it resolves to its default as before ( Streamer mode only ).
- The specialization cost note no longer shows a raw "%{pt}" placeholder.
Keep the feedback coming in the Discussions!