Build 26284803

build

Renaissance Kingdom Wars · public · first seen

PICS live
1
Branches
1
Depots changed
—
Download delta
13:50 UTC
Time · UTC
Major update · published by the developer

Update #16 - Back to Work & Major Crash Fixes

On Steam

Hello everyone,

It's been over a year since the last game update, and first of all, I'd like to apologize for the long silence. I know many of you have been waiting for news about the future of Renaissance Kingdom Wars.

I'm happy to finally say that updates are resuming, and major improvements are coming. A great deal of work has gone into our game engine behind the scenes, and it's time to start bringing those improvements back to Renaissance Kingdom Wars.

Today, we're starting with stability. This update fixes a number of long-standing crash issues, including crashes during loading screens and sieges, unexpected crashes while playing on the world map, and errors when exiting the game.

We've fixed the memory problems behind the loading-screen crashes, alongside these other stability issues. I know how frustrating it is to lose progress in a long campaign, and I'm glad to bring you these fixes.

This is the first step in returning to regular development. Larger updates are on the way, and I'm looking forward to sharing more about the improvements coming to the game.

Thank you to everyone who has continued playing, sent reports, or checked back to see how things were going. Your patience and support mean a great deal, especially after such a long wait. Please let me know how today's update works for you, and I can't wait to share what's next!

Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
253302188696434599029240913200603062784693862
Update #16 - Back to Work & Major Crash Fixes · Renaissance Kingdom Wars build 26284803 · SteamPeaks