Toss now builds a combo: every Toss or Sword skill that lands adds +20% damage to the next one, up to +200%. Casting a damage spell (Psychobreak excluded) or ending the battle resets it.
Sword skills get the combo bonus too, and the tooltip shows the current bonus.
Sword skill tooltips now show their full damage (the weapon's attack plus the skill's bonus).
Scatter Shot
Damage x1.2 (was x1) and Accuracy 90 (was 80), to make up for its slower speed.
Enemies
From level 4, enemies grow faster with every level: +8% Health and +5% damage per level, compounding. At level 8 that is about +47% Health and +28% damage, and bosses scale the same way. Late quests should no longer end in 2-3 turns.
The Hanged (Warrior, Priestess, Wizard): 20% less base Health.
The Beast: 30% less base Health.
Sanity
Each point of Mental now gives +0.5 max Sanity (was 0.75).