Build 26284787

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Rabbit Hole Game Playtest · public · first seen

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Patch notes · published by the developer

Oct 28 2026 patch

On Steam

Sisily

  • Toss now builds a combo: every Toss or Sword skill that lands adds +20% damage to the next one, up to +200%. Casting a damage spell (Psychobreak excluded) or ending the battle resets it.
  • Sword skills get the combo bonus too, and the tooltip shows the current bonus.
  • Sword skill tooltips now show their full damage (the weapon's attack plus the skill's bonus).

Scatter Shot

  • Damage x1.2 (was x1) and Accuracy 90 (was 80), to make up for its slower speed.

Enemies

  • From level 4, enemies grow faster with every level: +8% Health and +5% damage per level, compounding. At level 8 that is about +47% Health and +28% damage, and bosses scale the same way. Late quests should no longer end in 2-3 turns.
  • The Hanged (Warrior, Priestess, Wizard): 20% less base Health.
  • The Beast: 30% less base Health.

Sanity

  • Each point of Mental now gives +0.5 max Sanity (was 0.75).
  • Beads +1 / Silver Beads +2 / Gold Beads +3 Sanity (were 2 / 3 / 4).
  • Owl enchantment: +3 Sanity (was 4).
  • Four of Wands: +1 Sanity (was 2).

Mementos

  • Donkey Ears now grows once per Elite battle won, instead of once per enemy killed.
  • Tarnished Golden Ball: Hunted chance 25% (was 50%), and never two Hunted battles in a row.

Fixes

  • Fixed a soft lock where the battle stopped moving after a Memento triggered while Chain Lightning was hitting.
  • Spindle: a character waking up now always gets full Sanity, even when the Anguish removed on waking raised their max Sanity.
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