V0.8.62

Worldkampf '72 · build 26284616 · published

On SteamNotes only · this build shipped before we watched the app

Steam Release: I am still waiting for the final go from Steam to launch the app, hopefully this comes today and I can launch in time - Else it will push to tomorrow :(Update Highlights: (Mostly from player suggestions)- Pause and resume individual industries from the Economy panel, including food, science and special resources. Paused production stops its inputs and maintenance while other industries continue operating.

- Expanded tutorial guidance covers army zones, patrols and managing multiple worlds. In the base solo universe, a real incident on Pale teaches you to follow battle reports and return to your capital.

- Press Home or use the map's house button to return to your main capital, including from another world.

- New industrial artwork for Mycelite, Aresite, Runenstaub and river gold.

- See active research progress directly on the Research button, with completion percentage and remaining time in its tooltip

- Completed translations of most newspapers and timeline items.

Full Changelog:Campaigns and armies

- The Planning Room's rival selection now controls which authored rivals join the campaign and applies their selected difficulty.

- Prevent selected rivals from spawning twice, and restore their starting realms correctly when using the baked 1972 start.

- Enable the trader-admiral and exiled-chancellor rivals in the Planning Room.

- Armies reduced to their operator avatar can still move.

- Protect game-status requests while the solo database is being rebuilt during save operations.

Tutorial and navigation

- Add lessons explaining automatic zone orders and patrol destinations.

- Teach cross-world notification filtering, battlefield location pins and the return-home shortcut through the family summer residence incident on Pale.

- Keep tutorial guidance independent between new solo campaigns that reuse the same world IDs.

- Allow notification dismissal controls through the tutorial's click blocker.

- Coalesce wheel input into one camera update per animation frame, normalize wheel units and preserve the position under the cursor.

- Prevent delayed camera updates from restoring an older zoom level or position.

Economy and interface

- Add independent pause/resume controls for each producing resource in the Economy panel.

- Keep paused owned industries visible so they can be resumed, without exposing unrelated resources.

- Display active research progress and its remaining duration in the top bar.

- Prevent tooltips from intercepting clicks on nearby controls.

- Add localized spoken terms to AI diplomatic offers and simplify solo faction profile presentation.

Content, art and scenario authoring

- Add bulk CSV export, preview and import for scenario event, timeline and newspaper translations in the editor.

- Resolve authored content translations in the selected interface language, with English fallback and protection against stale source text.

- Preserve translation catalogues and newspaper overrides through scenario export and import.

- Preserve animation when processing uploaded event images and avoid Windows file-handle conflicts.

- Add arrival photographs for Die Freie Luftmark and the Raiders, and show faction subjects in arrival newspapers.

- Add new resource industry sprites and ruins, and animated shoreline transitions for grassland and forest coasts.