Build 26283676

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Perihelion Playtest · public · first seen

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Patch notes · published by the developer

0.143.0

On Steam

Perihelion v0.143.0 playtest build available!
Two capital ships get new attacks, thrust is always on, and co-op scaling no longer punishes lone wolves.

New Features
Hammerhead reworked: leave its Front Bell cone when the head glows green; slip between its turrets' ring arcs
Meteor Gunship is now a missile gunboat: 16-missile waves, plus a Danger Close burst if you loiter near the hull
Always-on thrust: full engines unless you hold cut (Space / pad B)
Steam friends can join you at the carrier without you hosting first
Lobber has new ship art, and its barrel charges up before it fires

Improvements
Co-op scaling cut way down: less capital HP and scan time per extra pilot, smaller Gauntlet waves
Dying now costs half the mission's materiel, nothing more
CAMPAIGN FAILED shows what you lost; F / ENTER retries
Fewer mid-fight hitches: effects compile behind the loading screen
Ships no longer jitter in flight
K-5 PIKE holds 2000 rounds
PILOT: right-click a node to take a point back
Escalation protocols renamed

Bug Fixes
Co-op clients keep their ammo after a carrier stop
Late joiners now get the campaign map
Join, invite and host no longer fail with "error 3" until a restart
Fixed a crash on the after-action report
Pause menu buttons line up, and the quit options go where they say
CAP wings fly nose-first over the carrier

Saves from earlier builds reset the first time you launch.

Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
53231811694913999432867671535546026357889149
532318242651064080797685691761434300513849598
532318327545761729849686437783766281984246380