Perihelion Playtest · public · first seen
Perihelion v0.143.0 playtest build available!
Two capital ships get new attacks, thrust is always on, and co-op scaling no longer punishes lone wolves.
New Features
Hammerhead reworked: leave its Front Bell cone when the head glows green; slip between its turrets' ring arcs
Meteor Gunship is now a missile gunboat: 16-missile waves, plus a Danger Close burst if you loiter near the hull
Always-on thrust: full engines unless you hold cut (Space / pad B)
Steam friends can join you at the carrier without you hosting first
Lobber has new ship art, and its barrel charges up before it fires
Improvements
Co-op scaling cut way down: less capital HP and scan time per extra pilot, smaller Gauntlet waves
Dying now costs half the mission's materiel, nothing more
CAMPAIGN FAILED shows what you lost; F / ENTER retries
Fewer mid-fight hitches: effects compile behind the loading screen
Ships no longer jitter in flight
K-5 PIKE holds 2000 rounds
PILOT: right-click a node to take a point back
Escalation protocols renamed
Bug Fixes
Co-op clients keep their ammo after a carrier stop
Late joiners now get the campaign map
Join, invite and host no longer fail with "error 3" until a restart
Fixed a crash on the after-action report
Pause menu buttons line up, and the quit options go where they say
CAP wings fly nose-first over the carrier
Saves from earlier builds reset the first time you launch.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5323181 | 169491399943286767 | 1535546026357889149 |
| 5323182 | 4265106408079768569 | 1761434300513849598 |
| 5323183 | 2754576172984968643 | 7783766281984246380 |