Build 26283097

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RPG Architect · public · first seen

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Patch notes · published by the developer

Feature Updates and Bug Fixes

On Steam
  • Added "Visible on Minimap" option to Map Layers.
  • 2D Prefabs now adhere to Tile Layers, much like a Map.
  • Added support for Blend Mode/Opacity on Parallax Layers in 3D.
  • Fixed an issue with teleport direction not honoring blobber view.
  • Fixed an issue with Rotated Models having incorrect normals.
  • Fixed an issue with Parallax Layers not rendering/updating in-game on saved maps.
  • Fixed an issue with holes in stepped structure terrain with diagonal edges.
  • Fixed an issue with gauges filling when the value is below the minimum.
  • Fixed an issue with status effect battle messages; use <Target> for affected battlers.
Per-depot manifest changes

Depot changes

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DepotNew manifestPrevious manifest
215867183455024118218844081703329601011911391
215867266370417189610608153385200418943187806
215867347083736733932295471364848048523406065
215867439129970898642284792379062628972706166