Lighter windows
- Panels (Map, Hangar, Settings...) open in their own window: the combat window no longer changes size or position and returns exactly where it was.
- Lighter rendering and big screens built only once: less flicker and less waiting when you open panels.
- A loading screen with the game's art instead of a dark window at startup.
A new Command Tree
- A grid-based Tree, easier to read, with bigger text, smooth zoom and a tooltip showing the cost and buttons.
- The mouse cursor shows when BUY and RESPEC can be clicked, and RESPEC now has "Don't show this again".
Automation
- Auto-sell and auto-fuse, each tied to a rarity you choose (never the same one for both). Forged items are never sold automatically.
- Ctrl + click locks and unlocks an item in the Hangar.
First launch and rewards
- The first launch asks for your window size, language and ship.
- The tutorial is now worth 1,000 coins, and every ship you open afterwards starts with them.
- Veteran bonus: cleared Infernal with one ship? Every other ship of yours that hasn't cleared Infernal gets +100,000 gold, once.
- At least 3 gold per kill, so each ship's early game moves faster.
Combat
- Defensive bomb: the bomb now clears enemy bullets from the screen. In exchange, its damage is now 30%.
- Wasp, broken defense: every explosion that hits the boss adds a stack, up to 10, of +3% to all damage.
- Phoenix, holding beam: enemies caught in the laser move 40% slower, and the boss loses 30% of its sidestep.
Language and terms
- 日本語: FarmWings now speaks Japanese.
- Privacy Policy and Terms of Use: you accept them on first launch and can reread them anytime in an in-game reader (Settings).
Fixes
- The ★ star is now pixel art, like the rest of the text.
- The diamond pickup message was revised.
- With the old-save warning on screen, the game stops saving until you decide.
To get it, just close and reopen FarmWings.