The Hellgate Update (0.2.0)
Hell, five new companions, a new crafting window, armor in four types and a rebuilt Town. Builds on 0.1.9. This update is required: Steam will update the game for you. I also cut the size of the game from 500mb down to 230mb. I like compressing :D
Hell
- Hellgate (levels 30 to 40): a new door in Skyhold leads to the Ember Stair, the Damned Reach and the Gilded Pit, with new enemies, loot and about fifty quests.
- Cinderhold, the Hell town: a safe hub with seven vendors, a hearth to fast travel to, a bounty board and fifteen townsfolk.
- The Brimstone Marches (40 to 45) and the Weeping Ossuary (43 to 48): two big new zones and two optional world bosses, Vorrath the Furnace-King and Mother Sorrowmaw, who pay a personal bag to everyone who helped.
- The Infernal Foundry: a new dungeon (levels 36 to 40, daily). Trial III, the Gilt Throne, is open at level 40, with six new boss designs and the twins Solyn and Umbryn fighting together.
- The Crypt is rebuilt (levels 13 to 18), and two more new places: the Cinder Sepulchre dungeon and Slime Hollow.
Companions
- Five endgame companions in Cinderhold, one per class, who scale with you to level 50: Grimnir, Rizz Ard, Vesper, Seraphine and Sven. Brannock, Wren and Sister Ode keep their level 30 cap.
- Companion Mastery: at class level 30 your class's companion offers a quest: fire your level 10 talent 25 times and they teach you a new talent nobody sells. Keystone Rock (Warrior), Chain Reaction (Mage), Twin Talons (Ranger), Battle Hymn (Cleric) and Shadow Legion (Rogue).
- Bring companions into a dungeon or Trial from the new Dungeon Finder, and use the Recall button on the companion strip to pull them to you.
Crafting and gear
- A new crafting window, with categories, sorting, a recipe pane and an "if you equip this" comparison. The new Condense page (key B) turns mob drops into leather and cloth tiers anywhere.
- Armor in four types: cloth, leather, mail and plate. Drops and rewards come as the type your class wears. Every piece has an Enhanced version, and six new crafted sets and forged weapons reach level 48.
- Back items for every class, including a Cleric lantern that lights the way, and one craftable Legendary back piece per class.
- New Legendary armor sets and weapons for every class.
Stats, potions and food
- Five stats: Strength, Dexterity, Intelligence, Wisdom and Constitution, each class with its own main stat. Your old points convert at your next login and nothing is lost.
- Potions heal a share of your maximum with a shared cooldown. New life skills: Alchemy and Tailoring. Food feeds your class and lasts 30 minutes.
- Critical strikes exist (1.5 times damage). Move speed is capped. Weapon tooltips show damage per second.
Interface
- Bag pages: General, Materials, Potions and Junk, sorted for you.
- New look for most windows: HUD, Quest Log, World Map, Skills, shops and more. Character select and creation are redone, with a gear preview, and deleting a character now needs you to type DELETE.
- The Dungeon Finder (P) shows every dungeon and Trial with its bosses, rewards, lockout and what is holding you back.
- Camera zoom (Ctrl + mouse wheel), bigger damage numbers, party mana bars, and Shift-click to link an item in chat.
Town
- A new hillside market Town with the Artisan's Bazaar, a vendor hall for smiths, tailors, alchemists and cooks. NPCs now stand on the ground at your height.
Combat and bosses
- A killed boss stays dead, and boss ground attacks are drawn as clear hazard rings.
- Ropes, ladders and drop-through platforms (hold Down and press Jump).
- If the server counts your health at 0 you fall, even if your game disagreed.
- Mage and Ranger bolts are 20 percent faster; kill-quest credit is shared with your party.
Performance
- Less network traffic in crowded maps, a lighter server tick and a smoother client frame.
Heads up
- A lot of this is new and has had little play. Please report anything odd, especially the stat conversion, bag pages and the new zones.