Better reward choices, balance adjustments and fixes
This update makes it easier to review your build before choosing a reward, adjusts several minigames and changes the first archetype unlock.
Quality of life
- You can now open your inventory over the reward screen to review your dice and faces before deciding. Your reward choices remain pending when you close it.
- The inventory bag appears below the rewards alongside “Review inventory”. Click either the text or the bag to open it.
- New inventory bag artwork, with an open state when hovered.
- Fixed reward cards keeping their hover zoom after moving to the inventory button or leaving the auto-assign button.
- Fixed reward cards sometimes failing to highlight when returning from the inventory.
- The end-of-run map recap is faster and can now be skipped to reach the results screen.

Archetype progression
- Manager and Analyst have swapped positions and unlock requirements.
- Manager now unlocks after obtaining 1 boss key. Analyst now requires 3.
- This also applies to existing progress: players with 1–2 keys now have Manager available instead of Analyst. Players with 3 or more keep both.

Balance adjustments
- Igneous Censer now grants +1 Strength for every 2 Burn faces used. It displays a progress counter that resets between combats.
- High or Low: all targets are one point closer to zero. Medium target magnitudes are now 6–9, and hard targets are 9–12.
- Dice Memory: faces remain visible for 0.7 seconds instead of 1 second, both during the initial preview and when resolving a pair.
- Removed Enrage gained on phase transitions from Shadow of Storms, Relic Guardian II and Relic Guardian III.
Other fixes
- The Whale’s initial three-face choice now uses reward cards with auto-assign buttons and a “Start Bonus” heading.
- Corrected the healing icon used by the Karma roulette.
Thanks for your feedback, it helps shape these updates!