Hello merchants,
Update 0.5.5 is live! Your Guild House can now school settlers in Strength, Dexterity or Intelligence, the Cheese Dairy can now be built on the Meadow, and windows and menus open faster. On top of that, cheaper Guild House upgrades, a tougher bandit threat, and a batch of fixes for convoys, quests and the interface.
New
Guild House
- The Guild House now offers Schooling: send an employed settler there to train Strength, Dexterity or Intelligence. You keep paying their wage, and with every payroll they gain points in the chosen attribute. Each settler can be schooled only once; taking them out again before the first payroll does not count.
- The first Schooling place comes with the city upgrade of the Guild House. The Advanced Schooling upgrade adds a second place, so two settlers can be schooled at the same time.
Building Style
- Most roof and wall styles in the Building Style menu are now season rewards, like several Crowns Market vehicles already were, and have to be unlocked first. The default style and all colours stay free, and a style you already use keeps working until you change it. Locked season rewards now show a trophy icon instead of a price.
Production Buildings
- The Cheese Dairy can now be built. It goes on the Meadow.
Trade
- In the Route Planner, you can now mark a stop at your own settlement to automatically unload the convoy's cargo into the Warehouse there.
Gameplay and Balancing
- Manor Lord's Privileges (the Guild House's business license upgrades) cost noticeably less overall, especially at higher stages, and the Guild House's city upgrade itself now costs 3,000 instead of 5,000 coins.
- Bandit camps now need more defense to counter at every level: convoys need about 25% more defense to reach each tier, and the defense bar now shows values up to 300% instead of 200%.
- Sales offers for superior resources now stay available for 30 to 45 minutes. If the same offer shows up again, its time is extended.
Graphics, Performance and Comfort
- Windows and menus now open faster.
- "Route from here" at a settlement now opens an empty route instead of preselecting your home settlement as the destination.
- While planning a route, the hexagon where your convoy will rest is now highlighted, with the hexagons beyond it shown in orange and red.
- Removed the durability display on equipment, which never had any effect.
- The Credits button in the pause menu now opens the credits.
- New artwork for many goods.
- Adjusted the music layers for Bandit Attacks.
- The Graveyard now plays the same music as the Church.
- The Den of Thieves now has its own music layer for the Gutterwatch and Intrigues tabs.
Fixes
Convoys
- Fixed graphical issues with overloaded convoys.
- Vehicle upgrades now show the correct defense icon instead of a heart.
- Fixed visual glitches in the "Broken Axle" notice.
- Selling a transport in the Stable no longer crashes.
Settlement
- Fixed an issue where the Manor Lord's Privileges did not count in the Foreman starting condition when starting the game for the first time.
- Removing a worker from a production building during planning or the payroll summary no longer resets their exhaustion.
Interface and Texts
- The new settler portraits now match the size, position and skin tones of the existing ones.
- Fixed the quality shown for the "Quality has its price" chapter quest.
- Fixed an overlapping layout for active theft intrigues in the Den of Thieves.
- Some windows no longer stay open when another window or the payroll summary opens.
- The game window now keeps covering the full screen if your monitor's scaling or resolution changes while playing.
- The bandits' strength value shown during an attack was mislabelled as "Defense"; it now has its own, correct label.
- Renamed Tin to Zinc: the resource combined with Copper to produce Brass Ingots was called Tin, which does not actually make brass; the Tin Mine is now the Zinc Mine.
World
- The highlight on a removed bandit camp's hexagon no longer gets stuck, and no longer appears before the camp is created.
- A collapsing bridge no longer delays until a timeout.
Thank you for playing and for all your reports!