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Patch notes · published by the developer

GRAVE SHIFT Hotfix 1 is LIVE — Performance & Progression

On Steam


Thanks to everyone playing GRAVE SHIFT and sending us feedback. This hotfix addresses rendering, early-run progression, boss balance and controls, and lets you get your first weapon upgrades earlier.

Performance and visuals

  • Lowering the game resolution now lowers the world's rendering resolution. Previously, the world could keep rendering at a higher resolution despite the selected setting. This targets unnecessary GPU load, particularly on lower-end hardware.
  • Fixed displaced flashlight/fog effects at lower resolutions that could look like an additional light cone near the screen edges.
  • Prewarmed Grave Hands to reduce the hitch on its first cast.
  • Extended ground and scenery beyond room gates so the map edge does not end inside the camera view, including the fixed opening area.
  • Fixed the lamp beam appearing over the Keeper's coat when the lamp is behind his body, across idle, aiming, walking and running.
  • Fixed characters appearing to clip through Kowalski's workbench and Morgana's desk.
  • Reduced the brightness of the post-boss whiteout by 50%.
  • Relighting the lamp during the opening mine-shaft scene no longer reveals or refreshes the Skip hint.

Controls

  • Added Controls as the final tab in Settings.
  • Added Always Show Cursor, defaulting to Off. With it off, the cursor stays hidden during gameplay, dialogue and document/photo reading; menus and selectable UI still show it when using mouse and keyboard.
  • Added Confine Cursor to Window, enabled by default. Switching away from the game releases confinement.
  • Controller input hides the cursor regardless of Always Show Cursor. Prompts follow the last input device, switching back for mouse/keyboard.

Boss balance

  • Hollow King: reduced total reinforcements from 17 to 13, roughly 25% fewer.
  • Hound boss fight: removed the Brute from his reinforcements.
  • Hound tyrant pursuits: attack wind-ups and cooldowns are 15% longer, and attack damage is halved.

Boons

  • Retuned damage and matching descriptions for Kindling, Hot Lead, Foul Rounds, Verdigris, Restless Dead and Raven's Eye to cleaner 5% steps.
  • Raven's Eye now starts at 60%, rather than 59%.


Comparisons against other weapons continue to reflect their actual damage.

Kowalski and your first upgrades

  • Kowalski now offers weapon upgrades during the run in which you rescue him, instead of making you wait until the hub.

Progression and stability

  • Fixed abandoning the opening run before Morgana's first battle permanently preventing her introduction and Kowalski's later rescue from appearing.
  • Fixed save errors after abandoning a run that had visited a puzzle room.
  • Added recovery for runs left partially resolved by that abandonment issue.
  • Existing saves keep their progression, Ash and purchased upgrades.

Audio

  • Added background music to the opening tutorial courtyard.


Thanks again for helping us improve the game. If you run into an issue, please open a Steam discussion thread.

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