Ships can now pivot around their hull's contact with a bank when a normal turn would overlap land. This replaces the nearby-position search, checks the hull's path through the turn, and adds no bounce velocity. The same turning resolver serves voyages, the sailing tutorial, duels, and historical battles.
- Fixed key-assignment feedback for physical key labels, including High legibility text mode.
- Fixed localized goods quantities in wreckage-recovery messages.
- Fixed the fleet-breaking notice in historical battles.
- Kept the tutorial's hauling key visible on very tight screen-edge approaches.
- Fixed localization of the family-debt victory ending and other campaign epilogues.
- Improved recovery from sustained blocked steering and added more useful navigation diagnostics.
- Fixed the tiny mouse pointer on laptop and high-resolution displays. Its artwork uses eight game pixels and the exact same pixel scale as the game.
These changes apply to the full game and the demo.