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Patch notes · published by the developer

Patch 1.9.5 - Trainer update

On Steam

Hello again, Dark Envoy Community!

Once again we come back with another pack of fixes and quality-of-life changes.

Version: 1.9.5.75832; download size: 161.9 MB (size may vary between players)

Changelog

NEW FEATURES

  • The Trainer in Free Phoenicia can now upgrade characters for gold. All its functions:

    • Specialization reset (previous function)

    • Class skill points

    • Specialization skill points

    • Attributes

    • Passive skill slots

    This is mainly a way to spend spare gold in the endgame. It was not designed to max out characters, and each purchase has a cap

  • Attribute bonuses are no longer capped at 25. Points received from modifiers above 25 keep raising the attribute's normal stats at the same rate as the stretch before the last milestone. The attribute now shows the bonus in a bracket next to its value and its tooltip lists the sources of each modifier

  • Added experimental optimization options in graphics settings. During tests we noticed small fps increase and reduced stutter. Changing the general quality preset won't change them not change them. Marked as "(experimental)":

    • View distance

    • Skip unchanged fog updates

    • Segment chunk culling

    • Skip offscreen unit simulation

    • Disable volumetric fog

    • Limit fog mask rate

    • Cap extra pixel lights

  • Added Revived status that grants invincibility for ~5 seconds for player units after revive. While channeling a revive, the reviving character gains an additional 40% tenacity and 40% damage mitigation

GENERAL FIXES

  • Fixed an issue where in some specific team comps and story choices some cutscenes couldn't load resulting in being stuck in the black screen (mainly Blue Hand quest console interaction leading to a bossfight), those scenes should display normally

  • Added workaround where some devices were not being able to display any cutscenes due to graphics drivers (happened even right at the start of the game) - if cutscene cannot be played it is skipped with a notification. If that occurs we recommend updating drivers

  • Fixed pause not being released - mainly on team change cancellation in challenge arena

  • Fixed audio playing multiple times (usually dialogue lines) that happened when switching between full screen, minimized or a smaller window

  • Fixed loot that couldn't be picked up when resource was already at its cap, the gain will be cut down to the cap

  • Fixed some bosses that could fail to change phase at certain health values (Ragna, Claw Agent, Chaos Ruga)

  • Fixed Defend Target side objective not spawning reward correctly

  • Fixed Life Steal always showing 0 on the post-combat summary despite working correctly - note that life steal on full health won't count

  • Fixed minion companions being spawned multiple times and being stuck outside of combat area as they still happened especially during save/load and cutscenes

  • Fixed some instances where the boss health bar and progress bars weren't visible

  • Fixed AI of autonomous units being stuck with Guardian's skill "Defensive Stance" equipped

  • Fixed units abruptly stopping the attack order while stealth from research is active (outside combat)

  • Fixed quest portraits after load on Fall of Technomancer showing the disguise instead of the actual character face

  • Fixed fog of war never being updated correctly when some gates were opened

QOL IMPROVEMENTS

  • Enabled specialization points counter the moment the specialization is available (even if none was chosen yet)

  • Enabled changing settings on any of the quality setting. It changes to "custom" automatically

  • Added hold to repeat function for attributes distribution

  • Added pause on autonomous stance and autocast when player uses the skill (during targeting)

  • Added small 1 second delay after an order for AI so aggressive and autonomous units will now wait before they take over again

  • Improved manual reviving mechanic by increasing size of colliders on fallen units and added highlight on hover for units themselves as well as the revive icon

  • Increased range of autonomous units to engage in combat when other party members fight

OTHER CHANGES

  • Korean translation update

  • Some minor fixes for other localizations

  • Credits update, included Korean localization team

As always we're immensely grateful for your continued support for Dark Envoy.

See you in Jaan!

Event Horizon Team

Event Horizon Publisher Sale

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