Build 26275175

build

Crownkeep Playtest · public · first seen

PICS live
1
Branches
2
Depots changed
—
Download delta
16:00 UTC
Time · UTC
Patch notes · published by the developer

v0.7.10 "Shops"

On Steam

Highlights

🛒 New shop! Spend Crownshards on cards and items or to remove cards from your deck

💀 Corruption levels are now more difficult (especially higher corruption levels)

🔵 Soul meter fills faster and can store more soul surges

⚖️ Lots of balance changes to cards, items, Slime Pits and Icy Depths

Content

  • Added a shop, where you can purchase cards and items as well as remove cards from your deck

    • Crownshards no longer give extra shuffles, instead they are a currency you can collect to spend at shops

    • Scrolls now have the ability that crownshards used to have (they now give you 1 extra shuffle each floor)

  • Challenge floors:

    • No longer require corruption 1+ for challenge floors to show up

    • Stairs are no longer locked until floor is completely explored like boss floor. Now can flee earlier but won't get reward

    • Clearing a challenge floor now gives 3 extra crownshards (to be spent at new shop) instead of a random item

  • Soul meter can now store 5 soul surges instead of 3 and fills slightly faster (soul surges are abilities you can bank that give +1 energy and +1 shuffle)

  • Rebalanced campfires:

    • You now get a larger variaty of choices from campfires instead of a fixed set of options

    • Whetstones and Shieldrunes occur less often (stacking them was fun but a little too broken and too easy to get repeatedly)

    • Transforms occur less often, removes are slightly more common (remove and transform 2 cards are less common, but you can buy removes at shops now to balance this out. Generally if you want to thin your deck you should have more control over this now)

    • Max HP reward has decreased from +5 to +4

    • Corruption 6 is now just pricier shops (shop items and rare/legendary cards cost +1). Campfires are no longer worse at corruption 6

Balance

  • Corruption levels rebalanced so that higher levels are trickier

    • Challenge floors are no longer unlocked by corruption 1, so everything shifted down 1 corruption level

    • The monsters are harder and extra monsters (corruption 5 & 8) have a decent increase in their difficulty level

    • New corruption 7 added: "Fewer soul surges"

  • Cards:

    • Slash and Blade Storm now count enemies damaged by fire and retaliation damage during your turn

    • Corrupted is now "Unplayable. Can't be removed from your deck" (previously cost 3)

    • Feint is now "Deal 1 damage. Your attacks deal +1 damage for 2 turns" (previously damage bonus only lasted 1 turn)

    • Fortify is now "Add 4 deflect cards to your draw pile. For 3 turns, deflect cards give +1 block" (previously bonus block from deflects only lasted 1 turn)

    • Parry+ is now "Gain 3 block. For 2 turns, apply stunned to enemies that attack you" (upgrade now increases duration of the apply stunned to attackers condition, previously just increase amount of block gained)

    • Rampage now lasts 2 turns instead of 1 but no longer gives you a shuffle shuffle

    • Warlord+ is now "Whenever you gain block, deal 1 damage randomly 2 times" (previously dealt 2 damage once, this will make it less feelsbad on floors with shielded enemies)

    • Shield+ is now "Gain 4 block" (previously gained 3 block)

    • Crossbow+ is now "Gain 3 shuffles. Whenever you shuffle, deal 1 damage randomly" (upgrade now gains shuffles, previously just reduced cost from 5 to 4)

  • Items:

    • Sling no longer give you 1 block (now it's just "Whenever you uncover an enemy adjacent to another enemy, apply stunned to it"). Was OP and didn't make thematic sense

    • Berserker's Furs is now "Whenever you Soul Surge, freeze 4 random enemies" (previously froze all enemies)

    • Chainmail is now "Your minimum block is 1" (previously 2)

    • Demonic Coin is now "Whenever you Soul Surge, 66.6% chance to add a random free card to your draw pile" (previously always added a card)

    • Enchanted Timepiece is now common (previously was a legendary item)

    • Huntress's Bow is now "Whenever you Soul Surge, add an Archery card to your hand and scout 1 random tile" (previously scouted 2 tiles)

    • Maul is now "Whenever you Soul Surge, apply stunned to a random enemy If no enemies are stunned, apply it to 2 random enemies instead" (previously always stunned 2 enemies)

    • Platemail is now "The first time you take damage each turn, reduce it by 1" (previously reduced all damage you took)

    • Poisoned Arrows is now "After shuffling 7 times, apply poisoned to a random enemy" (previously 8 shuffles)

    • Shield Rune is now "Shield cards give 2 extra block" (previously Shield cards cost 1 less and were upgraded)

    • Soul Drinker is now "Double the souls you gain from killing enemies" (previously tripled)

    • Traveler's Sword is now "Whenever you explore 3 tiles in a row without uncovering an enemy, add a free Strike- card to your draw pile" (previously added a Strike)

  • Slimes Pits:

    • Plague Rat now have passive

    • Slimes now have 5 power instead of 4

  • Icy Depths rebalance:

    • Winter now summons 2 blizzards every 7 turns (previously 3 blizzards every 9 turns)

    • Floors now start with 3 blizzards (previously 2)

  • Boss floors no longer spawn a Scroll, and drop 5 soul orbs instead of 4

Gameplay

  • Small polish for controller (Return hint while inspecting the HUD, smoother card play)

  • On mobile can now long press a tile to flag it, health potions can be drunk at full health, orbs picked up at full souls are consumed (to match PC)

  • Card can now have downgraded version in addition to upgraded versions (e.g. Strike- just deals 1 damage)

UX

  • If you have multiple sources of damage you reflect back at a monster when it attacks you (e.g. spiked shield, bastion) these now all happen at the same time

  • Add label to make it clear what challenge floors give you

  • On mobile, show next 3 upcoming cards (PC ui already does this)

  • Soul orbs dropped by monsters are smaller to make it clear they give less souls than an orb item

  • Add a shadow below the player on the main menu

  • Boss intro card only shows the first time you meet each boss and imrpove animation timing

  • New card backs for the draw and discard piles

  • Add glow to rare and legendary cards gained at campfires

  • Polish tutorial rewards screen

  • Don't show temporary cards in "view deck" screen after a run is over

  • Add overlay showing hint of what tiles will be ignited by Dragonscale Shield to make it clearer how this item works

Bug Fixes

  • Fixed cards giving statuses that don't match the cards name (e.g. Rage gave "Fury", Crossbow gave "Pulverize")

  • Fixed sling stunning enemies that move onto uncovered tile (e.g. zombies)

  • Fixed race condition where if you killed a monster with the "buff other monsters while it was alive" effect before ability animation finished it would result in other monsters being damaged

  • Fixed crash that could occur when killing a monster that buffed other monsters while animation was playing

  • Fixed frozen enemies ability timers counting down when they shouldn't

  • Fixed energy not being gained same turn as the how energy works tutorial starts

  • Fixed unlock modal glow carrying over into the next modal

  • Fixed shuffle tutorial prompt not clearing

  • Fixed progression data potentially getting corrupted if the game closed while saving

  • Fixed deck grid showing a single column when starting a run right after launching

  • Rewrote text to improve clarity of how Rage, High Group, Intrepid, Dragonscale Shield & Goblin Priest work

  • Fixed dark tinted overlay that covers entire game if you continue a game and then return to the menu too fast

  • Fixed blizzards (from Icy Depths floor) sometimes not being placed

  • Fixed the game freezing if the Goblin King's dig ability revealed the last tile on a floor

Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
38777217929512411020689978079527740626496013
38777224691958726100639663081914621222663634
v0.7.10 "Shops" · Crownkeep Playtest build 26275175 · SteamPeaks