Build 26274501

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Rabbit Hole Game Playtest · public · first seen

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Patch notes · published by the developer

Update notes for oct 28th 2026

On Steam

Mementos

  • No more Memento actions in the battle menu. The three Rules that taught an action now work on their own. Their +1 stat bonuses are gone.
  • Five More Minutes (Plush Pillow): Wait becomes Nap. Your turn meter goes all the way back, as if you had acted, and you recover 1 Sanity.
  • One Kiss (Stone Frog): an Anguish still acts itself out, but no longer costs you the turn. The action you chose follows right after.
  • Cut Loose (Witch's Shears): whenever a harmful status lands on a party member, their turn meter fills 30% and they heal 10% of max Health.
  • Field of Miracles (Buried Gold Coins): unspent Memory Fragments now grow by 50% at the start of each quest (was 25%).

Dungeon Sizes

  • Dungeons now come in five sizes, set by which quest of the run it is, not by the quest itself.
  • 1st quest: Very Short (12 rooms). 2nd and 3rd: Short (15). 4th and 5th: Medium (21). 6th and 7th: Long (28). 8th: Very Long (32).
  • A full run is shorter than before. The old rule that shrank dungeons at levels 1 to 2 is gone.
  • The Hole map shows the size of the next quest.

Upgrades and Enchanting

  • Tinkfi can now Tinker: upgrade one accessory per visit, up to +2. A stat accessory gains its stat again (a Ring goes +1, +2, +3 Strength), and a chance accessory gains +15% (up to 100%). A few special accessories, like immunities, cannot be upgraded.
  • The Tweedle Twins now offer Forge or Upgrade: each weapon upgrade adds +1 to its lowest and highest damage, up to +2. Ultimate weapons can be upgraded too.
  • Upgrades cost 6 / 12, 12 / 24 or 24 / 36 fragments by item level. Discounts apply.
  • The Caterpillar now enchants weapons as well as accessories, and removes enchantments from both.
  • Removing enchantments now costs 1, 2 or 3 fragments by item level (was 3, 6 or 9).
  • Upgraded items show it at the end of their name ("Sharp Ring of Owl +2") and sell for 1 more fragment per upgrade. Long item names shrink to fit menus.

Fixes

  • Boss scenes after the fight (Rapunzel, the Beast) no longer start with the boss at the edge of the screen facing away, with the dialogue off screen. Everyone is placed in the middle first.
  • Doors and exits are now hidden during cutscenes, as they are in battle.
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Update notes for oct 28th 2026 · Rabbit Hole Game Playtest build 26274501 · SteamPeaks