In the last month we've been adding a lot to the game, so let's dive in.
The first boss is here.
It's a fearsome enemy and will present a fun challenge. Upon defeating it, you'll be awarded something special.
Currently, you'll encounter a boss every 10 waves, but we are considering the idea of increasing the frequency as you face higher waves.
The previous UI wasn't giving the right vibes... so we changed everything.
We took this as a chance to also improve clarity and introduce a few QoL features here and there.
We wanted more for the battleground, so we started working on what became the first arena.
There are already more arenas planned and some of these will also affect the gameplay.
It's cool that you can craft your fully modular robot, but there was something missing before this update... your customization options were a bit limited.
An aspect about robots that is awesome is that they aren't all the same. You aren't limited to 2 arms, 2 legs, a head and a torso. A robot can have additional pieces.
So we introduced appendages: additional body parts that you can equip on your robot to customize both its look and abilities.
Notice that some appendages are weapons. In fact, another feature that we added is the ability for certain body parts to have a built-in weapon.
Now, you'll find beam weapons inside the game. The beam has a duration and a size, and it damages everything in its path while it lasts.
Pulse weapons deal damage to everything in the area around the player when they fire.
We conducted many more tests and ended up balancing the game in many different aspects.
For example, we changed the way the shop gives items of a certain rarity – previously, higher rarity items were too frequent, thus breaking the game in later waves.
Another example: we saw players dying too often in early waves, so we scaled down the difficulty in lower waves.
We changed a lot and the game feels way more balanced now. You'll find the full change list below.
Of course, we're still fixing all the bugs that we encounter or that players report to us.
You'll find a list of the bugs fixed below.
New content:
Added boss fight - boss wave lasts 2 minutes instead of usual duration
Added new body part type: appendages
Added new weapon type: beam weapons
Added new weapon type: pulse weapons
Added new items
Changed UI art style
Added new audio track
New art style for the arena
New features:
Improved stats readability
Weapons included in certain body parts
Balance changes:
Changed rarity drop chance in shop and level upgrades
Increased player's base HP from 10 to 25
Changed weapons' stats
Changed some components' stats
Changed body parts' stats
Balanced enemies' HP and damage
Changed the formula for calculating weapons cooldown by attack speed
Changed Plasma Rifle's rarity from rare to epic
Changed Laser Uzi's rarity from legendary to epic
Changed Sunder Beam's rarity from epic to legendary
Removed Big Scrap Sphere's special effect
Decreased flat damage value in level upgrades from +2 to +1 per rarity level
Now, at the end of a wave, each scrap on the ground has a 50% chance of being awarded to the player
Bugs fixed:
The text "Reroll:" disappeared from the reroll button in the shop. Now it's back
Fixed a bug that made a handful of enemies from the previous wave spawn in the current wave
Projectiles that miss their target don't persist forever
Fixed the Saw Launcher's rarity
Fixed an error related to merging items when in character creation
Player heals correctly at the end of a wave
The muzzle VFX of Saw Launcher now work correctly
Removed the merging of Shotgun with a Gun to give a Laser Uzi
Apart from polishing the game, fixing bugs and improving certain aspects, here are a few of the things that we plan to develope next:
More arenas
Adding elites
Explosives
Statuses
New boss
More items and merge recipes
Thank you everyone for playing the game, and a big thank you to all the people who shared their feedback with us, it has been a great help to improve Pitbound!