Update V0.3.0 - Boss Fight, UI Overhaul, New Arena, New Weapon Types, Appendages

major update

Pitbound · build 26273695 · published

On SteamNotes only · this build shipped before we watched the app

In the last month we've been adding a lot to the game, so let's dive in.

The First Boss Fight

The first boss is here.

It's a fearsome enemy and will present a fun challenge. Upon defeating it, you'll be awarded something special.

Currently, you'll encounter a boss every 10 waves, but we are considering the idea of increasing the frequency as you face higher waves.

UI Overhaul

The previous UI wasn't giving the right vibes... so we changed everything.

We took this as a chance to also improve clarity and introduce a few QoL features here and there.

New Arena Art Style

We wanted more for the battleground, so we started working on what became the first arena.

There are already more arenas planned and some of these will also affect the gameplay.

New Body Part: Appendages

It's cool that you can craft your fully modular robot, but there was something missing before this update... your customization options were a bit limited.

An aspect about robots that is awesome is that they aren't all the same. You aren't limited to 2 arms, 2 legs, a head and a torso. A robot can have additional pieces.


So we introduced appendages: additional body parts that you can equip on your robot to customize both its look and abilities.

Notice that some appendages are weapons. In fact, another feature that we added is the ability for certain body parts to have a built-in weapon.

New Weapon Type: Beam

Now, you'll find beam weapons inside the game. The beam has a duration and a size, and it damages everything in its path while it lasts.

New Weapon Type: Pulse

Pulse weapons deal damage to everything in the area around the player when they fire.

Balancing

We conducted many more tests and ended up balancing the game in many different aspects.

For example, we changed the way the shop gives items of a certain rarity – previously, higher rarity items were too frequent, thus breaking the game in later waves.

Another example: we saw players dying too often in early waves, so we scaled down the difficulty in lower waves.

We changed a lot and the game feels way more balanced now. You'll find the full change list below.

Bug Fixes

Of course, we're still fixing all the bugs that we encounter or that players report to us.

You'll find a list of the bugs fixed below.

Full Changelog

New content:

  • Added boss fight - boss wave lasts 2 minutes instead of usual duration

  • Added new body part type: appendages

  • Added new weapon type: beam weapons

  • Added new weapon type: pulse weapons

  • Added new items

  • Changed UI art style

  • Added new audio track

  • New art style for the arena

New features:

  • Improved stats readability

  • Weapons included in certain body parts

Balance changes:

  • Changed rarity drop chance in shop and level upgrades

  • Increased player's base HP from 10 to 25

  • Changed weapons' stats

  • Changed some components' stats

  • Changed body parts' stats

  • Balanced enemies' HP and damage

  • Changed the formula for calculating weapons cooldown by attack speed

  • Changed Plasma Rifle's rarity from rare to epic

  • Changed Laser Uzi's rarity from legendary to epic

  • Changed Sunder Beam's rarity from epic to legendary

  • Removed Big Scrap Sphere's special effect

  • Decreased flat damage value in level upgrades from +2 to +1 per rarity level

  • Now, at the end of a wave, each scrap on the ground has a 50% chance of being awarded to the player

Bugs fixed:

  • The text "Reroll:" disappeared from the reroll button in the shop. Now it's back

  • Fixed a bug that made a handful of enemies from the previous wave spawn in the current wave

  • Projectiles that miss their target don't persist forever

  • Fixed the Saw Launcher's rarity

  • Fixed an error related to merging items when in character creation

  • Player heals correctly at the end of a wave

  • The muzzle VFX of Saw Launcher now work correctly

  • Removed the merging of Shotgun with a Gun to give a Laser Uzi

What's Next?

Apart from polishing the game, fixing bugs and improving certain aspects, here are a few of the things that we plan to develope next:

  • More arenas

  • Adding elites

  • Explosives

  • Statuses

  • New boss

  • More items and merge recipes

Thank you everyone for playing the game, and a big thank you to all the people who shared their feedback with us, it has been a great help to improve Pitbound!