How Many Dudes? The Roguelike Autobattler · public · first seen
It's tough to admit this, Dudes, but there was something missing from HMD at launch...
So in this GIGANTIC FREE UPDATE you can now be a Dude playing with Dudes playing with Balls. That's right... We just added a whole new family of SPORTS DUDES!
And that's not all. We heard your feedback about a number of Dudes being "F-tier trash" and reworked or updated them to better match their S-tier buddies. (Did you know there's a Dude Tier List Maker? And an online DUDEX, too?)
There's also a reworked and expanded meta-progression system that lets you choose which Upgrades you want, rather than gaining predetermined upgrades at each milestone. Plus, we've added MORE upgrades, including a bunch of upgradeable Stats, so you can actually make your Dudes directly stronger with all that progress.
There's also an all-new Challenge Mode that'll have you sweating like a Ballboy Dude at Wimbledon, and that's not even all of it. Read on for the details!
Soccer, Football, Tennis, Basketball, Hockey, Coach, and Broadcaster Dudes await in this major update, along with their 8 new family relics.
You'll soon find yourself asking questions like:
Are Streakers better, or should I just take Creatine?
Should Basketball dudes play Bongos or have a Black Belt?
Who benefits most from Therapy: Football Dudes or Coach Dudes?
With these 7 new dudes the number of possible team compositions has exploded from 850,668 to 1,906,884. There were already more combinations than you could explore in a lifetime, and now there are more than you can explore in more lifetimes!
You Player Dudes wanted some more choice with how Upgrades get applied, so now you earn Dude Coins at each Collectible milestone, which you can spend in a fancy new Upgrades UI. All the old upgrades are in there, plus some new PERMANENT STAT BONUSES. And don't worry - the milestones you earned prior to this update will auto-convert into Dude Coins so you'll be able to get right back to where you were! (Unless you choose a different place to be.)
There are also Unlocks you get automatically as you spend your Dude Coins, such as Ensemble Mode, Flyer Slots, and the coveted Loaded Dice starting relic, which you can now get before reaching 100% Gold Stars on Tier 3. That is, if you're brave enough to dabble a bit in...
Sports Dudes are all about Balls, so we thought this would be the perfect time to introduce the new Challenge Mode, which frankly you'll be needing some balls to attempt.
If you're on Tier 1 but find it too easy, just turn on Challenge Mode! And if you've already completed the game and want to feel the thrill of victory while you experience Sports Dudes for the first time, well, CHALLENGE MODE!
Among the many changes Challenge Mode brings are a handful of additional Boss Modifiers like "Electrified" (where Enemies shock dudes as they travel) and "Shrunken" (where Dudes become tiny and take increased damage), as well as TWO arena modifiers for each bossfight. OW!
And last, Challenge Mode grants PLATINUM STARS, which are worth a hefty pile of Dude Coins that you can use to upgrade your Dudes!
We've read every piece of feedback (and I mean every. single. piece.) and so naturally have a LOT MORE STUFF that, depending on who you are, you may or may not care about.
New Endless Mode & Endless Enemies - Boss fights after round 125 are now randomized and will continue to get harder (no more repeating rounds). There are also 4 new enemies that await you in Endless: Ankylosaurus, Giant Cockroach, T-Rex, and C-Rex (the "C" stand for Chainsaws, obviously).
Turbo Mode - 10-second battles TOO SLOW? NO LONGER. Turbo Mode let's the game go up to 2x speed up to round 100. After that the possibility of melting a CPU gets a little too high. Just turn it on in the settings if your hardware can handle it.
Improved Scoreboard - The scoreboard now features breakdowns for match duration as well as your team's efficacy across three different metrics: DPS, Healing, and Damage Prevention. Now when you lose you'll know exactly who to blame! We also do better attributing external saves from the Bulletproof Suit, Dissection Kit, Organ Donor List, White Hat, Bite Stick, Stopwatch, and Schrodinger's Box.
Ultra-Wide UI Mode - If you've bought an ultra-wide monitor (and still have cash left over for the physical therapy you'll need), turn this setting on to push all the UI elements way off to the corners of your screen! Note: We aren't liable for broken necks or whiplash from enabling this setting.
Settings Improved - New settings UI with sidebar categories, plus new settings for launching directly into gameplay, ultra-wide UI support, auto-pause after X knockouts, and more.
Keybinds - The technology has arrived. You can rebind them in the settings menu.
New Languages - Polish, Traditional Chinese, European Spanish, Indonesian, Italian, and Turkish!
Combat Healthbar Improved - Tap on individual Dude healthbars to inspect that particular dude, and cycle based on healthbar order.
Reroll Boss Modifiers - Spend those precious dice to turn the tide of a bossfight before it even begins. Especially useful in Challenge mode, where each bossfight has 2 modifiers :O
Easier to Discover Flyers - Flyers are now weighted toward Undiscovered dudes, to make it easier to explore the DUDE SPACE. No more waiting 40 runs for that one last Dude to finally show up! Probably!
Of course it's not enough to just add stuff; we also gotta make sure all the stuff that was already there is better. And all these new Dudes really messed with the balance, so we had to do a lot of tweaking. How Many Dudes is basically an entirely new game!
Warrior Family
Parry Buckler now grants 10% Block Chance, up from 5%.
Battle Standard now also grants Max HP.
Medic Dude
Reworked the Medic Dude so his heals are more impactful and less spread-out to start with, and so his relics provide him with more survivability, uptime, and throughput.
General Dude
Combat Radio and Imposing Podium now have a maximum number of stacks.
Spartan Dude
Dory now grants 2% attack power per stack.
Reworked Aspis to allow Spartan Dudes to grant Deflection and Block Chance to other Dudes.
Reworked Ab Roller to cause Spartan Dudes to increase the range of the Spartan Dude's Phalanx.
Ninja Dude
Most of the Ninja Dude’s relics have been reworked or buffed to give him more interesting team utility, better uptime on targets, and better damage scaling.
Undead Family
Zombie Dude
Tattered Shoes now shows a counter for how many stacks it is giving.
Mummy Dude
Golden Tongue now increases Doom generation by 40% (up from 30%).
The Mummy Dude now starts with 10% Crit Chance baseline.
Sandstorm now grants Crit Damage to the Mummy Dude.
Anubis Statue now grants Crit Chance to the Mummy Dude.
Reworked the mechanics of Embalming Salt and Sarcophagus to be more reliable.
Lich Dude
The Lich Dude now shows a progress bar under his healthbar that indicates how much Thrall storage he has filled up.
Fixed an issue where Lich restoring his Thralls was counted as self-healing for the Thralls behind the scenes, so it wouldn't work with the Farmer Dude's ability or Coffee Time relic.
Bag of Bones now increments a counter each time it summons a Skeledude.
Unholy Grail has been rebalanced. The Unholy Grail allows each Lich Dude to intercept damage from up to 2 Dudes above him on the roster, instead of allowing one Lich Dude to redirect damage from an infinite number of Dudes.
Clicking on the Revenant buff in the Buff Inspector UI now properly takes you to its Dudex page instead of the Lich Dude's page.
Ghost Dude
Fresh Sheets now grants its max HP bonus as a per-ghost stacking bonus, up to 10 stacks, instead of 10% max HP all at once.
Fantasy Family
Ring of Shielding - Reduced power of the 25% conversion to 15%.
Emergency Ring - Now properly works with Summoned Dudes.
Mana Collector - Temporary Health gained from Mana Collector now expires instead of lasting indefinitely.
Cleric Dude
Holy Symbol now has a timed cooldown instead of once per battle.
Holy Water now also causes the Cleric Dude to grant Multistrike to targets he heals.
Paladin Dude
Book of Life now has a counter that increments every time it triggers.
Ranger Dude
The Ranger Dude now passively has a 25% chance to fire an arrow every half-second, whether he is dealing direct damage or not, on top of his normal direct damage trigger.
Employed Family
Jobs Ad - now shows a counter for how many extra dudes it has generated.
RTO Mandate - now shows how many Dudes it has revived during the run as a persistent counter.
Sensitivity Training - reduced attack power bonus to 4% per family (down from 5%).
Construction Dude
Reworked Steel-Toed Boots to use an independently-stacking Toughness buff that cap at 5 stacks.
Revised Hammer Belt and Boombox relics to make the Construction Dude throw more hammers so he can reliably get more taunts.
Tape Measure now grants a stacking buff that grants a greater benefit than before.
Lunch Pail now causes the Construction Dude to taunt on an interval in addition to its prior effect.
Manager Dude
Reworked the Manager Dude's tooltip to use a new "Duplicated Damage" concept, which is viewable in the Dudex.
Deadline now grants increased max HP to Manager Dudes.
Intercom now allows Micromanage damage to crit.
Dentist Dude
Laughing Gas has been updated to allow a portion of overhealing to remove Laughing Gas damage.
Chef Dude
Oregano now grants an incremental benefit as you gain more Chef Dudes instead of giving a massive 100% boost to meals all at once.
Electrician Dude
Wire Strippers - Reduced attack power gain a bit.
Reworked how the Electrician renders his static charges. Now, each Electrician can render up to 400 static charges (while charges are still uncapped), but it will always use a maximum of 10 draw calls per Electrician, whereas previously each static charge performed its own draw call.
Farmer Dude
Fixed an issue where if a Farmer Dude with Chore List gets knocked out and revived via Dude Juice, he would be able to use his Chore List again that battle.
Sci-Fi Family
Time Dude
The Time Dude’s anomaly mechanics have been reworked. Instead of detonating after a certain amount of time, each Anomaly has a chance to detonate every second. Several of his relics have been adjusted to account for this change.
Dudes can now have up to 6 Time Anomalies attached to them at a time. If a Time Dude attempts to attach Anomalies to a Dude who is already at capacity, the Anomalies will instead be attached to random Roster Dudes.
Particle Accelerator is now an independently-stacking buff with a maximum stack count.
Action Family
Nuclear Code damage is no longer attributed to a single Dude, so it doesn't screw up your ending scoreboard results.
Pirate Dude
Cutlass is now capped at 40 stacks (+200% Crit Damage).
Assassin Dude
Wrist Blade now also triggers when an enemy misses the Assassin.
Explorer Dude
When the Explorer Dude generates a Canteen Sip while he is at max, he instead uses a Sip to heal the most-injured Roster Dude. This should give the Explorer Dude better throughput and consistency on his various secondary effects such as Blow Darts, Ancient Idol, and Electrolytes.
Trinkets
Airhorn - Reworked into an AoE damage trinket.
Team Jersey - Reworked to be an versatile, roster-position based trinket.
Receipts - Reworked to no longer be crit-dependent, and so it can more reliably turn a non-tank into a tank while not being too OP if used on a Dude who already is a tank.
Scrubs - Reworked to be Regeneration oriented.
Diss Track - Now stores damage individually and becomes direct damage, allowing for broader use.
Ear Gauges - Now provides a flat boost to Attack Power instead of only after being triggered, and now has a timed cooldown instead of being usable only once-per-battle.
Inhaler - Now provides some crit, too.
Achievements
6 new Achievements - One for Challenge Mode, and the rest are to support the addition of the Sports Family!
Reduced the number of Toddlers required for Baby Boomer to 30,000 (will apply once 1.1 goes fully live).
New Stat
Added a “Multistrike” stat that allows for Attacks against the Primary Target to have a chance to strike again. Multistrike damage counts as Attack Damage and can be thought of as working like Cleave, but for only one target.
Fixes & Miscellany
Added a "jump to location" clickable menu on the left side of the Collections UI so you don't have to scroll for years to find stuff.
The Buff Inspector window now has scrollable panels for Buffs and Temporary Health instead of having the buffs go offscreen.
While on the Victory or Loss screens, the game speed will temporarily play at 1x so your Dudes aren't crazily bouncing all over.
You can now use the mouse wheel to scroll the Settings UI, Collections UI, and Best Runs UI regardless of whether your cursor is hovering over the scrollable area.
Fixed an issue that caused Medical License to heal for more than intended.
If you use Pocket Dice to reroll the Merchant Dude's shop and then force-quit, you will no longer get your Pocket Dice back after loading back in.
Willing Flesh revivals will now properly update the counter on Dude Juice.
If the game enters Kill Shot mode but the target Dude gets revived, Kill Shot mode aborts and your hotbar comes back.
Fixed an issue where you clicked the button to Restock the Merchant Dude's inventory and then clicked a relic in the sidebar to open its tooltip during the 0.1 second delay before the shop actually restocks, you would lose your money but the shop wouldn't actually restock.
Fixed an issue where items with long tooltips that come back from the Smuggler Dude could be unclickable (particularly a problem for some non-English languages).
Independently-stacking buffs can now have stack limits. When one of these buffs is applied to a Dude who is already stacked to the max, the new buff stack will replace the oldest one. The Dudex entry for Independent Stacking has been updated to convey this information.
The Goddler's ending scoreboard no longer shows all of his summoned minions if you lose.
Added a "Healing Resistance" stat that reduces incoming healing, and updated the Cauterized modifier and "Plagued" and "Rotten" enemy traits to utilize this stat.
The healthbar of the Dude you are inspecting is now highlighted in a much more obvious way.
The Championship Belt should now properly change which Dude is is associated with when you get Dudes back from the Dude Whisperer.
If you trained all of your Regular Dudes, they should now still appear in the scoreboard for the prior round.
Fixed an issue with Mind Spike that may cause the UI o disappear.
The animations of combat healthbars now speed up as the game speed increases so they are more responsive.
Fixed a crash that could occur on some hardware if the Assassin Dude's Plague Mask + Nebulizer simultaneously killed hundreds of enemies in one frame.
Temporary health provided by consumables now properly shows its name and icon in the Buff Inspector window.
Fixed an issue where a Dude showing 13 unique stats in the roster would result in those stats spilling out past the edges of the roster frame.
Fixed an issue where crit chance could overflow due to massive stacks of Sharpened Stars, resulting in crit chance going negative.
Living Will's sound is now affected by the Battle Volume setting.
We'll be keeping an eye on the response to the Sports Dude Update and make various hotfixes and balance tweaks as needed, so keep the notes coming.
Thanks for helping us shape HMD into the best, weirdest thing it can be. Join us in the discord and leave the game a review if you haven't already, as it helps the game and us, too!
Now if you'll excuse me, I've gotta go get my hands on some BALLS.
<3
sam
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