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Patch notes · published by the developer

Mox Nox Update: New Opening, Camera Fixes & More Blood!

On Steam

Hey everyone!

We've released a new update for Mox Nox! This update brings improvements to the game's opening experience, camera behavior, and blood effects, along with a few other adjustments.

A New Beginning — Meet and Greet an Amusing Adversary!

We've made some changes to how new playthroughs begin!

After the opening narrative overview, players will now face Crackhorn as their first major boss encounter.

His introduction will still wait for you to continue, so you can take your time before the fight begins. Once you've faced Crackhorn, you'll move into the regular gameplay loop, regardless of the outcome.

Already started playing? No worries! Your existing save and progression should remain unaffected, and you'll still benefit from the other improvements included in this update.

Camera Improvements

We've made improvements to camera behavior during combat in order to provide a smoother overall experience while preserving the intended combat framing and impact effects.

We're continuing to refine the camera system throughout Early Access, so additional improvements can be expected as development progresses.

Blood, Blood, and More Blood!

We've also made some improvements to how blood looks and behaves during combat!

  • Improved blood attachment: Blood stains now follow the Reaper's skin more naturally as she moves, reducing unwanted sliding effects.

  • Increased blood coverage: The Reaper and her weapon can now become even bloodier during combat.

The longer you fight, the bloodier things can get!

New Opening Cinematic

We've introduced a new opening cinematic that plays after the welcome screen and Nox Fabrica introduction!

For players who prefer to jump straight into the action, the cinematic can be skipped with a mouse click, Enter, Space, or your controller's confirm button.

Thank You!

Thank you to everyone who's been playing Mox Nox and sharing their experiences with us!

We're continuing to improve and expand the game throughout Early Access, and we appreciate everyone who's joined us during these early stages of development.

If you notice or encounter other issues, please share your experience in the Steam Discussions. A short description or gameplay clip can be especially helpful in understanding what happened.

This is just the beginning of our journey, and we're looking forward to continuing to develop Mox Nox!

— Nox Fabrica

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