Hand-me-downs · public · first seen
Hey Downers! It is with great pride we announce that 1.0 is officially live, and we're leaving Early Access! This has been a wonderful journey, and we would like to thank everyone who bought the game in these early stages, everyone who left feedback, everyone who tried the demo, and everyone who wishlisted.
All these things may seem small, but they mean the world to us.
Thank you. If you would like to see even more new content added to hand me downs, the best thing you can do is to leave a review letting us know why you like the game and what you would like to see more of.
If you speak, we will listen. Onto the changes:
Common:
Amber: If you didn't use any discards in an encounter, save them for the next encounter.
Ballot: Choose between 2 curses at start of round.
Carrot: Your least valuable card gets upgraded if you have more cards on the field than your opponent.
Crucible: Whenever a card is destroyed by wrath, gain gold equal to its value.
Leaf: Base value of your fading cards is doubled.
Mouse Trap: If a jack triggers your rightmost card on the field, it applies its effect to itself as well.
Recycling Bin: Whenever a card is destroyed by wrath, draw a card.
Salt: Cards drawn by gluttony cards rank up.
Shark Tooth: The first card you discard each encounter moves to the top of your draw pile at the start of the next encounter.
Stick: Your opponent's least valuable card turns negative if they have fewer cards on the field than you.
Uncommon:
Dart: While the field has 3 or more cards, its center card doesn't switch.
Rare:
Hook: Once per round, steal your opponent's least valuable card.
Torch: Your uncorrupted numbered cards are corrupted with wrath when discarded.
Legendary:
Lamp: Once per round, summon a fading lazy ace of the least dominant suit.
Pippin's Lucky Paw: Once per round, wreaks havoc on the table. Jumbles all the cards and clicks the play button.
Ouroboros:
From: At end of face-off, convert your tears to points.
To: At end of face-off, lose half of your tears and convert the rest to points.
Burning Match, Counterfeit Coin, Golden Mask and Pillow are now common.
Shining Star, Double-Edged Sword and Blue Envelope are now uncommon.
Magic Hat and Heart Locket are now rare.
Masonry now adds a brick as soon as it's acquired.
New art for various trinkets.
New keywords: encounter, duel, switch, rank up, summon and torpid.
Sloth cards now describe their effect through the "lazy" keyword. Legendary Sloth cards are now named "Torpid" and use the "torpid" keyword.
"Normal" cards are now called "uncorrupted" cards.
Deck descriptions now show trinkets in their rarity's color and decks in their own color.
Improved card picking mechanics (Ace of Gluttony and similar effects).
The Butter Knife now plays out step by step: your leftmost card doubles, then your cards even out one by one.
Cards now wobble as their value flies to the score at the end of the face-off.
Fading cards and cards made while a ticket pack is open can now go in the corruption box.
Cards that can't be picked are now dimmed while picking your cards (Sewing Machine, Iron).
Jack of Gluttony: Might now applies properly to the given card.
The Black Rose no longer corrupts bricks or cards that are already corrupted.
Summoned and stolen cards no longer throw off the Marching Drum's alternation.
Continuing a run saved in the shop now keeps the cards discarded from a ticket pack in the discard pile.
The Purple Deck no longer corrupts bricks or cards that are already corrupted.
The Sewing Machine can no longer change the suit of bricks or corrupted cards (except Sloth cards).
The Iron can no longer be used when only Mania's forced cards are out.
Picking from your draw pile right after using the Iron (Tweezers, Magic Hat and similar effects) no longer gets stuck.
Drunk aces now fizzle like other drunk cards.
The Piggy Bank no longer counts gold refunded by the Taxman.
With the Gold Lever, packs you can't afford can no longer be bought after spending tears.
The Forger's copy of a fading card is now fading too.
Discards left with nothing to draw no longer keep a stuck run going.
Legendary cards can no longer be corrupted.
~Toni & Margo
| Depot | New manifest | Previous manifest |
|---|---|---|
| 3870621 | 6365923820410594296 | 891277797106342513 |