This update adds city-level trading houses and rewards for expanding your regional influence. Build local bases, unlock entry and interpreter benefits, and customize your ships' sails. City residents also respond to local conditions with new everyday animations.
City Trading Houses
- Regional market share and local trading houses are now separate. Build a trading house at a city with a trading post by paying its cost and waiting for construction. There is only one building tier; existing branches count as trading houses.
- An operating trading house gradually increases the city's available purchase stock by up to 20% after completion. Restocking intervals are unchanged.
- Trading houses reduce market share lost to rival offensives by 4 percentage points per city, capped at 6 per region. They do not directly increase fleet defense strength.
- Added culture-specific building dioramas and construction progress. The overall trade map's right panel shows the current city's trading house and trade region.
- Regional details show completed houses / eligible cities and their defensive effect. The trading post entry screen shows a status icon, while city information shows the trade region and construction status.
Conquest Rewards and Sail Customization
- Rewards unlock permanently based on your highest number of simultaneously controlled regions. Losing territory does not erase unlocked milestones.
- Control 1 region to unlock per-ship sail colors at shipyards.
- Control 2 regions to enter cities where you have a trading house regardless of national relations. Separate scenario-related access restrictions still apply.
- Control 4 regions to unlock trading-house interpreters. Service is available in cities with your trading house while your company holds first place in the region. It stops when you lose first place and resumes when you regain it. This does not teach a language to your family head or companions.
- Control all 15 regions to unlock special sail colors, patterns and your family crest. Preview changes before applying them; each ship's appearance is saved separately.
City Life and Usability
- Added greeting, conversation and resting animations linked to city conditions. Residents move more actively during booms, rest more during recessions and famines, and soldiers patrol during wartime.
- Fixed controller focus jumping to the construction button while browsing regions on the overall trade map.
- Grouped trade-region and trading-house information beside the city's political affiliation to avoid unnecessary scrolling on smaller screens.
- Removed unused developer time-speed bindings from the release build's key settings.
Thank you for your feedback! We will continue refining city life and company management.