Randy & Manilla · public · first seen
As I mentioned previously regarding the mega-patch, the Randy & Manilla's development will focus exclusively on updates for the final version, unless an obstacle arises that requires releasing a new patch as soon as possible.
In this instance, there was indeed a reason to release this patch, which is explained below:
First, an option has been added to show or hide the mouse cursor during first-person gameplay segments. This allows you to lock and hide the cursor, keeping it centered so you can move the camera with less effort.
This feature can be toggled on or off using the same keys assigned to the "fire-throwing" action in third-person segments (the X and R keys).
Furthermore, for the "Clown Alert" minigame, you can now choose via the start menu to have the cursor appear as soon asthe game begins.
Did you complete a level but fail to achieve an S-rank? In addition to the existing ability to replay a level from either the victory or "Game Over" screens, you can now return to a previous level once the subsequent one has been unlocked.
However, please note a few conditions:
1. When a subsequent level becomes the "previous" one, the level that preceded it will no longer be accessible.
2. This only applies to the following Net-Cubes:
Terra-Qubit
Wonder Race
Quantum City
Blacksquare Qubit Battle
3. Boss levels cannot be revisited once they have been cleared.
The final reason for this update is a fix concerning the fireball-throwing animation.
If you remember, it was one of the most notable changes introduced in the mega-patch. Unfortunately, that moment was spoiled due to a lack of proper oversight; there were technical issues ranging from intermittent failures to the game freezing when Randy breathes fire into the air just before landing on the ground.
Both the 2D and 3D versions have been fixed (though not entirely, as one section proved too complex to address within the time available before the release).
Other changes include:
Gameplay and physics changes:
Minor fixes to Manilla’s 2D animations that occurred after using her "glitch shield" while in her idle pose
Playable characters will no longer remain frozen in place during battles if a dialogue sequence begins
Significantly reduced likelihood of characters getting stuck in place between dialogue lines
Fakepeace’s radio can no longer be turned on or off remotely
Additional changes:
Added a button sound effect for Fakepeace’s radio
Added the "2x sprint" UI element to the remaining Manilla levels
Added pauses during cutscenes in Gamezone Cube
Minor tweaks to the victory screens in Gamezone Cube
Fixed an issue where dialogue for Manilla and Yuri would overlap when triggered by the same button
As you can see, this patch is quite small compared to the Fakepeace update or the Mega-Patch.
This is because we are saving as much polish as possible for the final version.
Barring any similar unforeseen issues, the project will continue along this same path.
In the meantime, enjoy the patch! ;)
| Depot | New manifest | Previous manifest |
|---|---|---|
| 2881271 | 2513681802657597879 | 2078184131606877419 |