Build 26271451

build

Farkle: Tavern Dice · public · first seen

PICS live
1
Branches
1
Depots changed
—
Download delta
13:24 UTC
Time · UTC
Major update · published by the developer

Multiplayer is Here – Plus Ray-Traced Shadows and AO

On Steam

Company at the table


A while ago we promised you wouldn't have to play the tavern's regulars alone forever. Today the wait is over: multiplayer is out now in Farkle: Tavern Dice. Pull up a chair and play against friends, rivals and travellers from all over the world.


How to play online


Choose Play Online in the main menu.

🎲 Quick Match

Hit Quick Match and we'll seat you at a table with another player. If nobody's around, we open a table for you: you start playing the AI right away, and the next player who comes looking takes its seat.

🍺 Open your table

Choose Open Table to start a game against the AI with your table open to the public. You don't wait for anyone: whenever another player comes looking for a match, they take the AI's seat at the next turn, score and all.

🤝 Play with your Steam friends

Play with Friends opens the Steam invite list. Friends can also join you straight from their Steam friends list, which now shows what you're up to – "Playing online against Marta · 1,250 – 900".

💬 Voice and text chat

Talk across the table with voice chat, or type in the chat box (Enter sends). Chat goes through Steam's own text filter. With Steam friends your microphone starts on; with players you don't know it starts off. You can mute the other player at any time.

⚖️ Fair dice

Before the first roll, both players' games agree on the dice together, and the guest's game checks every throw. Nobody can load the dice, not even the player hosting the table.

⏳ No stalling

Each decision has a 30-second timer. If it runs out, the AI finishes that turn for you. If a player leaves, the one who stays plays on against the AI with the score as it stands.


Ray-traced light in the tavern


This update also brings two new lighting options for graphics cards with DirectX Raytracing.

Ray-traced shadows

Shadows are traced from the light itself, so they're crisp where a die touches the table and grow softer the farther they fall. Choose Sun for the main light, or Sun + Lights to trace shadows from the candles and the hearth too.

Ray-traced ambient occlusion

The soft shading in corners, under the dice and around the table legs is now traced against the whole room, not guessed from what's on screen. Things just off-screen or hidden behind others still darken what's next to them.Where to find them: Settings › Lighting › Ray-Traced Shadows, and AO Method › Ray Traced. On graphics cards without ray tracing the options simply don't appear, and the game looks just as it did.


What's next


Multiplayer is the first step. Next on the road:

  • Ranked matches and leaderboards

  • A progression system – win matches to earn in-game coins and unlock special dice with their own quirks

  • Cosmetics – the only thing that will ever cost money. Special dice are earned by playing, never sold.


Plans may change as development continues.


Tell us how it plays


Found a bug at the table, or have an idea for multiplayer? Let us know in the Steam discussions – your feedback shapes what we build next.Someone's waiting at the table. 🎲Farkle: Tavern Dice on Steam

Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
53684511994022459176939825486068948030054885
Multiplayer is Here – Plus Ray-Traced Shadows and AO · Farkle: Tavern Dice build 26271451 · SteamPeaks