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Patch notes · published by the developer

EARLY ACESS 0.91.1 - Balance, customization options and improvements

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Hello everyone,

New Patch! There are plenty of new customization options when creating or ascending a champion, big AI improvements, advanced tactics now working in PvP matches, better matchmaking, and a few other things.

And now that we have the 'Create Your Champion' system and champions can use skills from other classes, we needed to normalize base PWR stats to prevent classes with high base stats, like the Barbarian, from dominating. **Every class now starts with 100 Power**, but individual skills have been tweaked to account for this.

Thank you for your support. Summary below:

EARLY ACESS 0.91.1

Class Balance
- Every class now has a base PWR of 100. Skill numbers were rescaled so real damage and healing stay roughly the same.
- New base HP/DEF for most classes. Your existing fighters are migrated automatically; birth rolls and earned bonuses are kept.

Some examples:
- Cleric HP 105 -> 135, DEF 10 -> 75
- Hellforged HP 368 -> 310, DEF 35 -> 80
- Sentinel HP 305 -> 270, DEF 108 -> 65
- Swordmaster HP 280 -> 260, DEF 63 -> 30
- Mirage HP 310 -> 260
- Rockguard HP 341 -> 300, DEF 100 -> 90
- Bullbreaker HP 297 -> 360, DEF 56 -> 30
- Fighter HP 261 -> 285 | Ice Mage HP 130 -> 150 | Railcaster HP 140 -> 160
- Razorblade HP 295 -> 250, DEF 40 -> 60 | Thunderclaw HP 290 -> 265, DEF 55 -> 30

**Abilities have been tweaked now that the base power is always 100, so expect a shift on the meta. **

Champions
- Create your Champion: adjustable base stats (now from 40% range), priced by what each stat actually does for that class.
- Lots of new Wardrobe LPC items.
- Fixed: enemy teams with a created Champion fought with only 4.
- Borrowed summons, heals and shields scale like they would on their original class. This prevents a very high stats class to have very strong summons, for example.

Smarter Enemies
- Infernus AI now dodge projectiles and melee swings with real footwork, lead their shots against dashes, keep up pressure after dodging, and stop focusing shielded targets.
- These combat basics also apply in smaller scaleto Normal and Hard campaign enemies. But your own fighters also are affected!
- CPU waits to recover mana/stamina instead of spamming skills on an empty pool.

Ranked
- Your opponent is no longer always the closest Elo. It's a weighted pick among nearby players. The idea is that you won't face the same opponent twice in a row.
- Advanced tactics are now properly working on PVP matches.

New Arenas
- 6 new dungeon variants: Meadow, Dry Meadow, Jade, Violet, Russet, Slate.

Campaign
- Improvements to the Market value. Considers role, growth potential and skill fit.
- Fixed boring season modifiers, like School of War: ordinary classes only, +75% XP.
- Rare relic buffs: Vow of Mercy, Iron Lung, Ironhide Cuirass, Ghostglass Ward, Leechwood Charm.
- Polish on onboarding, post-battle, fighter details, relics, Codex, menu, Options and the hub. Railcaster rail VFX upgrade.
- More appereance customizations.

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