Build 26269994

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RaceRoom Racing Experience · preview, public · first seen

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Patch notes · published by the developer

Patch Notes - More than a hotfix - 28th October 2026

On Steam

Virtual Reality improved with Foveated Rendering !


With foveated rendering enabled, RaceRoom renders the middle of each eye's view at full resolution and the rest of it at a lower one. The center of your view remains sharp, while the GPU renders far fewer pixels towards the edges of your view, providing a huge performance boost: at the default settings, the game then renders only a third of the amount of pixels it would otherwise render! The performance gain is larger with the "RaceRoom (VR) with DXVK" launch option in Steam.This is all handled by the game before the image goes to the headset, so it works with any OpenXR headset and needs no extra software. The focus area follows your head, not your eyes, and by default sits slightly below centre, where a driver looks at the road and the dash.Foveated rendering is off by default. Turn on Foveated Rendering in the VR options, then adjust:

  • Peripheral Resolution: the resolution outside the focus area ( default 40 % )

  • Focus Area Width and Focus Area Height: how much of the view renders at full resolution ( default 40 % each )

  • Edge Blending: how gradually the focus area fades into the rest of the image ( default 10 % )

  • Horizontal Offset and Vertical Offset: move the focus area to where you naturally look ( default 0 and -10 degrees )

Changes to the resolution and focus area size apply the next time a track loads.
Edge Blending and the offsets change live, so you can set them while driving.Working on this also fixed two older problems in normal VR rendering: spectators and trackside objects could disappear in one eye or at the edges of the view, and particle effects such as smoke and dust did not line up between the eyes.Tell us how it runs on yours and which settings you end up with on discord.gg/raceroom.

Changelog

Download size = 1.3 GB
Client version = 0.9.9.19
Client BuildID = 26269994

  • VR - Added foveated rendering ( off by default ), with settings for peripheral resolution, focus area size, edge blending and focus area offset

  • VR - Fixed spectators and trackside objects disappearing in one eye or at the edges of the view

  • VR - Fixed particle effects such as smoke and dust not lining up between the eyes

  • Camera - Added a Horizon Lock slider to the cockpit camera options, it takes that share of the car's pitch and roll out of the camera to keep the horizon level ( 0 % is the previous behaviour and the default )

  • UI - Fixed in-session menus such as the pause menu, replay controls and results screen taking several seconds to respond, mostly on integrated graphics

  • UI - Fixed uneven menu animations, the menus now run at your display's refresh rate up to 60 fps

  • HUD - Other drivers' penalties no longer appear in the message feed, only your own

  • Multiplayer - Fixed the game freezing for up to a minute when the content server didn't answer, which could get you dropped from a ranked server

  • Stability - When a newer version is out and yours can no longer load content, the game now tells you to restart Steam to update, instead of race loads failing with no explanation

  • Stability - Fixed a crash while loading a track when the shader cache was being rebuilt, such as on the first launch after an update

  • Controllers - Fixed a crash with the DXVK launch options when several wheels, pedals or button boxes were connected

  • Controllers - Fixed some DIY button boxes disconnecting and reconnecting every second and never becoming usable

  • Gameplay - Fixed touching the pit lane wall invalidating your out lap and first flying lap in qualifying, which longer cars could do as soon as they pressed Drive ( Wunstorf and Laguna Seca 1987 )

  • Physics - TCR - Reduced the high-speed damping rate from 60 % to 50 % of the low-speed rate on all TCR cars

  • Physics - Audi RS 3 LMS 2021 - Increased power by 0.5 % and slightly increased downforce ( BoP )

  • Physics - Volkswagen Golf GTI TCR - Increased power ( BoP )

  • Physics - BMW 320i E36 Super Touring - Increased power by 0.5 %

  • AI - Volkswagen ID.R - Retuned the AI's braking, grip and cornering speeds

  • Content - Added 22 esports liveries for the Alpine A110 GT4+

  • Spa-Francorchamps 1995 - Added level of detail models for spectators, trackside objects and undergrowth, and updated the vegetation ones

  • Spa-Francorchamps ( Modern ) - Updated level of detail models

  • Glasbachrennen - Fixed the cones at the start being in the way of wider cars, and added two missing street signs

  • Zandvoort ( Modern ) - Fixed a lagging TV camera

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Patch Notes - More than a hotfix - 28th October 2026 · RaceRoom Racing Experience build 26269994 · SteamPeaks