Arcana · public · first seen
The House of Souls opens its doors. Sit down across the table from another player in a two-player poker duel: share a tarot spread, bet your souls, swap cards, trade arcana and secret potions between hands and show your best play. Ten hands. Whoever keeps more souls wins. The House plays by its own rules: its own tarot cards, its own arcana and its own music.
Rather play against the House? Six creatures take turns at the table, each one with its own quirk. The GRIMOIRE has already saved you a seat. Your wins, your best hand and your biggest pot are all kept in DUELS > STATS.
Something has slipped out of the deck. SISYPHUS doesn't show up in every run, but you'll know when it does.
The robot has more to say about the road you're on, the deck whispers, and the bosses you beat let something slip. The creatures of the House have their own stories too. And the sky won't stay the same as the run goes on.
Every stretch of the run deals three minor arcana that bend the rules for a while. Not all of them are on your side. And a new major arcanum joins the deck: THE HERMIT.
New potions to trim your deck and to copy one card onto another.
See you at the table.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5367961 | 3450283507630847094 | 7069084868930424418 |
| 5367962 | 4329893143903750125 | 5488615558477705447 |
| 5367963 | 3419119277706712003 | 3689683927546771513 |