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Wreckfest 2 · public · first seen

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Patch notes · published by the developer

Content Update #9 Patch #2

On Steam

Changelog:

- Cars no longer stretch wildly when deformed.

- Nerfed FWD performance further in order to balance classes.

- Further refinements to tire physics in order to improve lateral grip in powerslides and reduce understeer.

- Fixed some Class B engines being able to downgrade to Class C with specific performance degrading parts.

- Hard car-to-car hits now do more damage in Normal damage.

- Cars keep their wheels longer in Wrecker damage.

- In Realistic damage, ramming now damages the attacker as much as the defender.

- Engine no longer misfires unless already damaged.

- Cars no longer clip through the loop surface.

- It's no longer possible to wall ride in Dalsbanen T1.

- A banner in The Drome now has collision.

- Minor improvements to The Drome decals.

- Improved AI awareness of other cars.

- Small fixes to HUD in Chase game mode.

- Fixed the bug when Chase teams could get split wrong in multiplayer.

- Camera shake now works correctly even when framerate is low.

- Improved Crap-It performance when brushing material.

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