Build 26269690

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Pixel Survivors: Defense · public · first seen

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Patch notes · published by the developer

Patch v1.5.3

On Steam

Balance

  • Late-game leveling is slower

  • No more size cap on skills: skill size has no upper limit anymore, so your builds can grow as big as you can make them. To balance this, size upgrade cards give a little less than before (for example, +30% size is now +20%).

  • Genie: chain lightning damage now grows evenly with each jump. It used to grow without limit and could reach 38x damage on long chains.

  1. Bulwark: thorns can now retaliate at most 3 times per second, and more with Attack Speed. Being surrounded made Bulwark far too strong. The Size card now always widens the thorns' hit area (now 30/40/50/60%).

Visuals

  • Evolved skill auras: the auras of evolved skills look better and are easier to tell apart.

Performance

  • FPS improvements in late Endless waves

Bug Fixes

  • Tornado: fixed tornadoes drifting toward the player instead of moving toward enemies.

  • Maps: fixed layout and wall problems on several maps. Bounce Ball, Thunder Bird and Searing Ray now bounce off the right walls, and Tornado and Landmine can now reach the vertical lanes on 4-path maps.

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