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Rift Raiders · public · first seen

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Major update · published by the developer

Rift Raiders is out now: 15% off for launch week

On Steam

the rift is open.rift raiders is out on steam, and for launch week it's 15% off.


what is it?a tactical roguelike. pick a hero, draft an army, raid a rift, and decide at every node whether to go home rich or go one deeper.

  • stack against stack fights on a grid, in turn order

  • one hero per faction, and one for none

  • three worlds per raid, and darguur waiting at the very end

  • the whole kingdom to rebuild, no more full game only signs

  • 11 biomes, 15 languages


played the demo? here is everything we changed since the tutorial update:

  • falling in a run now loses everything you carried

  • push on past a boss, a courier takes a share home safe

  • the archive of echoes raises the courier share now

  • extraction and defeat screens show what goes home and what is lost

  • the game asks a lot less of your pc on every screen

  • 60 fps by default, first launch picks a graphics preset

  • the game takes about a third less disk space

  • the tutorial teaches by playing, no pop-ups in the first fight

  • darker story intro with its own music

  • the tutorial map opens on your hero, not on empty grass

  • esc or pad b closes a tip without pausing

  • the first enemy tip in a real fight pauses the game

  • hub ranks give your kingdom stats now

  • keepsake draws lean toward your hero's faction

  • push on past a boss and you get a world gift

  • later worlds sell bigger stacks, and enemies grow every world

  • muster deals more variety, sometimes a unit from another faction

  • a lot of early keepsakes and path upgrades got stronger

  • codex entries and challenges pay wood and stone

  • every biome has its own map music

  • each hero stands on a dais of their own

  • a sword or hourglass by your mana says if you can act

  • the spell bar always shows three slots and the spellbook

  • auto at the start of a fight runs at 3x

  • undiscovered nodes show an animated biome card, not grey balls

  • node tooltips say in one line what a node does

  • hero stats trimmed to ten, keepsakes explain the rest in words

  • a debuff on a unit that already acted covers its next turn

  • spells no longer give a unit that already acted an extra turn

  • mire's two halves end together now

  • boss turn order icons and codex pages show the right boss

  • the follow camera no longer flies off the board at 3x


the launch discount ends in one week, so go raid something. thank you so much. we put a lot of work in this, hoping to create a good gaming experience for you players.Civan & Marcel

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