This is a patch to our first large patch, Update 1.1 - You can read the notes for that update here.
Bug Fixes
- Fixed a progression blocker where progressing through the Caves of Neral would trigger a dialogue with placeholder text.
- Fixed an issue with the Caves of Neral where they could not be investigated.
- Tetryonic Hyposprays will now heal exposed crew.
- Fixed an issue where Utility Crew would sometimes ignore construction and stay idle despite both resources and workers are available.
- Fixed an issue where Resonating Caves dialogues would repeat.
- Extractors no longer show uncollected resources value as 0.
- Six Rings Military Base is no longer invisible.
- Crew Mess no longer considered open when injured or dead crew were assigned to it. This caused an issue where crew would go to eat, but couldn’t lower hunger.
- Vehicles should no longer stay in place when switching planets, resulting in crew having to walk to them.
- Tooltip on Day/Night Timer in HUD properly matches the time of day.