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Finger of Blood · public · first seen

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Major update · published by the developer

Update 1.0.4: Balance pass & the jump is back!

On Steam

Thanks to everyone who played and sent feedback! This first update makes combat more about parries and ripostes, and less about running circles around the horde.

Balance

- Movement is slower: walking and sprinting are slower. You can no longer just outrun everything.

- Stamina matters more: it recovers more slowly, and only after a short pause once you stop sprinting or dashing.

- Dash: slightly longer cooldown.

- Parry pays off: a successful parry now restores 25 stamina (up from 15).

- Weapons: the finger gun and the knife hit a little harder.

- Trader: prices go up faster each wave, but stop rising after wave 15, so long endless runs stay affordable. You get the same amount of ammo per purchase.

- Bosses: the Executioner, the Stalker and the Colossus are slightly slower, so the fights stay fair with the new movement.

Mutators

- Stampede: enemies still get a big speed boost, but never become faster than your sprint.

- Powder Keg: the blast when an enemy dies is a bit smaller, since you can't dodge as often anymore.

The jump is back!

- A small hop with Space or A using xbox gamepad. It's low on purpose: no climbing on props to escape the horde.

Fixes

- The end-of-run screen no longer opens off-center in some languages.

- The main menu panel now resizes properly when you change the language.

- The Horde and Perks cards in the mode select now animate in from their center.

Try the new balance and let me know what you think. Any feedback is greatly appreciated!

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