Outer Space · public · first seen
1. Redesigned the shipyard interface for PC, adding category filters, sorting, detailed information and construction status displays for ship and weapon blueprints.
2. Added a Fleet Transfer interface between the mothership and the current fleet, allowing instant transfers of supplies and personnel without the previous probe cost.
3. Added a debug panel to newly created sandbox saves, supporting resource spawning and event testing.
4. Updated item hotkeys: Q for Select All, F for Allow/Forbid, J for Eat, X for Destroy and C for Cancel Capture.
5. Conflicting hotkeys are now blocked while a text field is focused. Increased WASD movement speed on the outermost star map and added the 4 key for 15× speed in the star-system view.
6. Unified ship combat strategy settings and added a live engagement-distance preview based on weapon range coverage across the ship. Improved preview updates after applying a strategy.
7. Improved opening flanking maneuvers and close-range movement. Opening flanks end after first contact or an explicit command. Fixed beams continuing to fire outside their firing arcs and damage persisting after losing alignment.
8. Corrected the distinction between standalone support strikes and expedition landings, along with empty-cargo warnings and damage-area previews.
9. Fixed orbital bombardment initialization errors. Unavailable expedition firmware abilities now correctly display their cooldown status.
10. Fixed lock ordering between war expedition dispatch and trade processing, preventing the two processes from waiting on each other.
11. Player-owned walls, doors and cables destroyed by attacks now leave reconstruction blueprints. Fixed these blueprints not being properly registered on the map and errors during construction-stage transitions.
12. Fixed demolition orders for neutral buildings being impossible to cancel. Aligned blueprint previews with completed bases for airship stations, CCD hangars and spacecraft facilities across orientations and cloud blueprint previews.
13. Placing signal suppression facilities now displays existing facilities’ coverage. Restored construction rotation hints and fixed preview rotation also switching construction categories.
14. Fixed right-click task assignment, worker reassignment and hauling task takeover. Added priority controls for searching character and monster remains, and removed stale task markers left behind after transporting prisoners.
15. Animal lists now support ascending and descending sorting through all six column headers. Clicking adoption status opens character selection. Improved long-name display and fixed animal counts disappearing when not selected.
16. Improved character equipment assignment, crew sorting, ship editing and preset information. Fixed stacked modifiers and abnormal movement speed after switching equipment policies, as well as inconsistent production quantity displays.
17. Adjusted character social interactions, adding a cooldown after conversations end or are interrupted and restricting conversations while hauling, sleeping or performing other incompatible actions. Fixed task reservations during self-treatment.
18. Corrected how reductions in prisoner compliance increase escape progress. Percentage changes now use proportional calculations rather than adding absolute values incorrectly.
19. Fixed the MAX button in quantity dialogs to select the largest amount allowed by available cargo capacity. Improved handling of fractional item weights, full storage and outbound transfers, along with weight, transfer direction and cart-reversal amount displays.
20. Standard expedition transport now supports remains while preserving death status and existing transport restrictions. Remains in fleet inventories can be selected and safely disposed of without affecting living characters or unselected cargo.
21. After an expedition arrives, you can directly view its destination base or load the mothership. Fixed errors caused by incorrectly looking up a planet when viewing fleet, station or independent interior destinations.
22. Timed base mission popups now reduce game speed to 1× while preserving a manual pause. Widened mission titles and improved commission center categories, sorting, card sizing and reward displays.
23. Improved sold-out and purchase-refusal messages for ore and black-market transactions, and limited repeated execution of relevant trades with the same fleet. Certain options to initiate combat now apply reputation and favor changes only after battle entry succeeds.
24. Added a compatibility fix for certain Interstice Origin defense missions: if all waves have entered but the stage remains incomplete, leaving the map triggers an additional stage and mission completion check.
25. Optimized bulk selection, refreshes and loading in the trading interface. Fixed the expanded search bar covering the bottom of lists, ground trading panel and close-button references, and untranslated display-mode buttons. Ground trades now deduct items from the inventory source actually shown.
26. Increased configured base hourly production at star-system mining sites to 12 times its previous value and doubled deposit capacity ranges. Increased mining ship carrying capacity from 60 to 240.
27. Increased the chance of preserving critically damaged ships for 24 ship types. Corrected WTDB-series hull configuration references and adjusted several CRHI ship presets.
28. A total of 47 defensive facilities and 6 decorative items now provide negative threat values, including multiple turret tiers, flowerbeds, potted plants, record players, lounge chairs and slides. Updated their descriptions accordingly.
29. Corpse Recycling is now unlocked through Organic Refining. Waste Residue output changed from 100 to 10, and crafting workload decreased from 60 to 30.
30. Added base lifespan parameters for species and life expectancy bonuses to 19 organs, with updated effect descriptions.
31. Expanded fishing tables across more terrain types, adding 135 fish, junk and other catch entries.
32. Adjusted fleet-event trade prices: the mining fleet ore deal decreased from 90,000 to 5,400 credits; 100 units of black-market uraninite ore now cost 75,000 credits, and 12 unregistered navigation cores cost 108,000 credits.
33. Ground-character pathfinding now uses the new multithreaded system, reducing pathfinding overhead when many characters move, work or fight simultaneously. Fixed task-transition and movement issues caused by asynchronous pathfinding.
34. Optimized large-scale construction, blueprint grouping and task assignment to reduce repeated searches and stuttering when many plans are active.
35. Improved reuse and refreshes in character, robot, prisoner and animal lists, including tab switching, scrolling and stale content after changing languages.
36. Improved incremental updates in base supply lists while preserving scroll position. Added a sector-map location shortcut to base entries. Refined storage, detail panels and megastructure route panels for long titles, material names and empty states.
37. Corrected damage, flux, firing-cycle information and attribute categories in weapon and fighter-wing encyclopedia entries. Clearly separated wing capabilities, individual craft performance and onboard weapons. PDA organ details now display even when only one attribute is available.
38. Corrected Berry Tonic’s description to state that it adds 5 points of base immunity progress per hour for 24 hours. Improved effect displays for stimulants, numbing flower stamens, gamma blockers and various production recipes.
39. Fixed fuel displays for nuclear generators. Clarified temperature-control direction, coverage and effects on adjacent rooms. Recipe outputs retain their original order to avoid misleading yield displays when producing a byproduct as the target item.
40. Improved PDA layouts, dialogue portraits and name positioning, hover hints and confirmation-dialog widths. Standardized information-panel and toolbar positioning, with better support for small screens, safe areas and long text.
41. Continued improving Simplified Chinese, English and Traditional Chinese text, including transport vehicle names, speed and quantity descriptions, the commission center, fleet transfers, ability cooldowns and detail panels.
42. Improved ship texture mod loading and path handling. Fixed character outfit mods failing to read the base-game texture atlas when combining textures.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 3080071 | 7928078262831132507 | 3325964048358145136 |