Wildmark · public · first seen
Thank you to everyone who sent feedback, and especially to the player whose detailed post on our Discord shaped most of this update. Everything below came from you.
A REAL SOUNDTRACK
- Ten new music pieces: a day and a night piece for every season, and two for the Arena.
- Pieces flow into each other with long crossfades, and change with the season, the hour and the fight.
- New sound effects throughout: axe, pick and anvil, bowstring and blade, snare, knife and pan, splashes, coins and chimes. Hunting, Fletching and Cooking now have their own sounds.
- Effects, Music, Weather and Wildlife each keep their own volume slider.
THE LODGE
- Building in snow no longer leaves patches of green grass: built lots take the snow like the land around them.
- Every building now sits on the island's own ground, with no squares of mismatched grass.
- The first Smokehouse no longer stands on a raised ledge.
- The build bar is solid and tidy, never covers the homestead, and can be hidden with "Hide builds".
THE WARDEN AND THE WORLD
- The Warden wears the same gear in every activity: no more pouch and axe popping in and out.
- Real shadows that follow the sun, move with the tree as you chop, and fade away under cloud and rain.
PASS THE TORCH
- Wildmark has a rebirth! The Legacy tab is now always visible and shows the road to Pass the Torch: retire your Warden for Embers and buy upgrades that last for every Warden to come.
Coming next: deeper crafting (gear quality, salvage, rings, amulets and charms) and new content for levels 36 to 50.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5015962 | 236313538782792476 | 3910108769974807971 |
| 5015963 | 5655846434650898832 | 1201133587338163207 |
| 5015964 | 8336947153079148178 | 2965790047522213721 |