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Patch notes · published by the developer

Update 1.67.0: The Crusade Returns

On Steam

Update 1.67.0

You must update your client to log in. If you're playing when the server restarts, you don't have to do anything: the game updates itself and logs you back in. Otherwise, open the launcher and press PLAY. On Steam the update is automatic.

Middleland gets loud again. The Crusade is back on the calendar every week, with a reward that outlasts the last tower standing. Meanwhile the quiet pits have grown something nasty, and the towns have stopped looking the other way.

New

The Crusade is back. Every Wednesday, alternating between an Asia-friendly slot (12:30–14:00 UTC) and a West-friendly one (23:00–00:30 UTC). The first one is this Wednesday at 23:00 UTC. You get a warning on screen 30, 10, 5 and 1 minute before it starts, and 30 minutes before, a button next to your stamina bar opens a full guide to the war: hover the gold words to see every structure and unit it mentions. Construction Kits are sold at the Blacksmith from 30 minutes before the Crusade until it ends. The war units and structures have been rebuilt in HD, and buildings hit by meteors now burn.

The winners keep the Blessing. The city that wins the Crusade receives the Blessing of Aresien or the Blessing of Eldiniel until the next Crusade: +5% experience from monsters and +10% chance on tier 1 and tier 2 drops for all its citizens. A draw gives it to no one, and it doesn't apply in arenas.

Mutants. In pits where few other monsters roam, a Mutant can emerge: the pit's own monster with double HP, triple experience and double drop chance, born in Berserk and quicker on its feet. It goes straight for whoever is killing the most in that pit. Many carry Toxic, a poison that takes half your current HP every 8 seconds without ever killing you; Cure, a Revitalizing Potion or resisting it three times clears it. Clay and Stone Golem Mutants explode when they die, taking 80% of the current HP of everyone within 3 tiles: Absolute Magic Protection blocks it and Protection From Magic halves it. A Mutant won't chase you while you're invisible, unless it's Clairvoyant.

Changed

  • During the Crusade, monsters give 10% of their usual experience (90% less), pits spawn only a tenth of their monsters, and ore veins stop regrowing until the war ends.
  • War contribution now only counts while a Crusade is running.
  • Summoning war units requires the right role and side, and Construction Kits only work in Middleland, Aresden and Elvine, outside safe zones and buildings.
  • Criminals can no longer hide in town: two of the city's guards appear and hunt them down until they leave the map, log out or fall. Not during the Crusade or in arenas.
  • Huntmasters and Raidmasters who go AFK or offline now lose the rank, and get it back on their return if the slot is still free. The Guildmaster carries both bonuses to their party without using a slot (not while AFK).
  • Dark Elf and Frost drop their tier 1 loot (big potions, shields, +1 and +2 weapons) about 4.5 times less often.
  • On alternate weeks, starting November 1, the Apocalypse opens Sunday at 04:30 UTC and that Sunday's EXP Boost moves to 17:00 UTC.
  • Dispelling now strips Anti-Physical Damage, Anti-Magic Damage, Berserk or Clairvoyant from a monster, one per trigger. Its 60-second cooldown only starts when it actually removes something.
  • Detect Invisibility now reveals players faking death with Pretend Corpse.

Improved

  • Your guild now tells you when members log in or out, and when someone gains or loses Huntmaster or Raidmaster. Presence notices can be turned off in F12 → Chat.
  • The guild upgrade details show how many rank slots the next level unlocks.
  • Commanders can switch all their war units between "Follow me" and "Hold position" at any time.
  • Party loot messages name the monster, and only announce gear, stones and rare finds.
  • Clicking your bag or character window while Recall is charging no longer cancels it.
  • Advancing, Ambushing and Frost now tell you when they trigger, and Living Embers shows an icon with its remaining time on your buff bar.
  • Poison and Toxic now show as a green stripe on your HP bar.
  • Every scrollbar can be grabbed and dragged, and the Quest window's Search tab scrolls.
  • Consecrated Wrath and the Lightning and Fury of Thor bolts have new art, designed to be easier on the eyes when a fight fills the screen with them.

Fixed

  • With Safe Attack on, your spells and attacks no longer hurt your own town's guards, unless you're a criminal or a traveler, or the guard is hunting you.
  • Where you can stand along lava shores, bridges and platforms in the Tower of Hell, the dungeons and the resurrection zone now matches what you see on the ground.
  • Text windows keep their scrollbar in place and no longer lose lines.
  • Polish messages are no longer mistaken for English by the chat translator.
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