Fixed Zeks and Nisk getting stuck when meeting head-on in a one-tile corridor.
Fixed Torvan often breaking through the north hole of the core room on Circulation map 1 after all cracked walls were destroyed, even when the hole was blocked with gadgets.
Fixed an invisible wall remaining where an Effect Wall gadget was destroyed out of sight, causing enemies to stop there.
Fixed severe stutter that could make controls unresponsive after playing for a while with the gadget placement preview shown (e.g. playing Machine Workshop 1 and 2 back to back).
Fixed the selection not moving to the remaining gadget or the empty (X) slot after using up a gadget type, which hid the selection and Q/E hints.
Fixed outlines showing through the preview panel above blueprint cards in rooms.