Build 26240489

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Trapoint · public · first seen

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Patch notes · published by the developer

v1.0.3 Bug Fixes

On Steam
  • Fixed Zeks and Nisk getting stuck when meeting head-on in a one-tile corridor.
  • Fixed Torvan often breaking through the north hole of the core room on Circulation map 1 after all cracked walls were destroyed, even when the hole was blocked with gadgets.
  • Fixed an invisible wall remaining where an Effect Wall gadget was destroyed out of sight, causing enemies to stop there.
  • Fixed severe stutter that could make controls unresponsive after playing for a while with the gadget placement preview shown (e.g. playing Machine Workshop 1 and 2 back to back).
  • Fixed the selection not moving to the remaining gadget or the empty (X) slot after using up a gadget type, which hid the selection and Q/E hints.
  • Fixed outlines showing through the preview panel above blueprint cards in rooms.
Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
518937158727057646358495396351873160740914738
51893728268148156702285913417245686280057869
518937349493252358916681383426830418721491658