RAT PROBLEM
Darrell has a rat problem. Also, everything you punch looks like it got punched now.
BEATEN UP
- Enemies show the damage as you wear them down. Bruises, discoloration and blood build up the closer they get to dead, so you can read a fight at a glance.
- Everything bleeds its own color, and bruises to match. Slimes ooze green and go dark green, drowned guys bleed blue and bruise blue, golems shed grit. Skeletons bruise too. Don't ask.
- Bosses take it harder. More steps, more blood, and they start dripping once you've got them under half.
NEW TITLE SCREEN
- Darrell walks in like the hero of the story. Then a giant rat tackles him and drags him off. That's the title screen now.
- The menu waits until the rat is done with him. Press any key if you're in a hurry.
- The studio logo at launch is about half as long.
THE DOGS
- The pack is bigger and spread out, so you can actually see who's biting what.
- The chihuahua is no longer just two ears poking over the HUD.
- The dogs sit out the minecart and catch up when Darrell hops out. Four dogs in one cart was a lot.
ALSO
- New trailer and screenshots on the store page. If you've been meaning to show a friend, now's the time.
That's it for now. As always, more updates to come. Including updates I didn't anticipate or put in a roadmap because I'm too cool for structure and scheduled updates.
I Am Darrell's Lack of Restraint,
Fun Adjacent