Sakura Kanji Ketchi · public · first seen
Hi everyone, Yogi here. For the past year I have been rebuilding Sakura Kanji Ketchi piece by piece: the kanji list, the way you study, the combat, the dungeons, the menus. Very little of the old game is left untouched, so 2.0 is closer to a new game than to an update. If you played 1.x: thank you. You are the reason this exists, and 2.0 is a free update for you.
Your saves carry over. The first time 2.0 starts, it copies your 1.x saves across, and they open where you left them with the kanji you caught. There is nothing to do.
But think about a fresh start. 2.0 teaches every kanji before it tests it and runs a new review system from your very first catch. A new save meets all of that from the beginning, so it is the way I would recommend.
Kanji stick with a little practice every day, so 2.0 goes where you go. Take it on the Steam Deck on the train or the sofa: every screen works on its controls and is laid out for its screen. Then pick up at home on your laptop or PC exactly where you stopped. Your saves sync through Steam Cloud, so today's reviews are waiting on whichever device you open.
Sakura's father has gone missing, and 2.0 gives the search a trail. Okaasan sees you off from Gifu, and Eita shows you how a catch works. In every city on the road, someone remembers Otousan passing through: 21 people with their own lines and their own reasons to help. Finish a city's quest and you find a note he left behind, pointing to the next city on the ring. Follow the notes all the way round Japan to find out where they lead.
Not long after you leave home, something wakes up and binds itself to you. I won't say much more about it. It watches every kanji you catch and every one you let slip, and it keeps count. It sets you tasks when it chooses, and some of them it never explains. When it first speaks, it leaves you with this: "Every kanji you master makes you stronger. Every one you forget... I will remember."