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Patch notes · published by the developer

Alpha Nomos – Patch Notes v1.0.0005

On Steam

This patch reworks weapon move unlocks, tones down some SaXword moves, and fixes a batch of combat, enemy and level bugs.

New

  • Added a Credits option to the start menu.

Changes & Balance

  • Reworked which weapon moves are unlocked from the start, and the requirements for unlocking the rest, so new moves open up at a smoother pace.

  • SaXword: adjusted some combos that could be performed faster than intended.

  • SaXword: reduced the damage of some aerial moves.

  • Salvaging items now uses a hold input.

  • Improved the selection in the base level store.

Fixes

Combat & Power-ups

  • Fixed a bug with Pitch Shifter power-up evolutions.

  • Fixed the Ping Pong Delay visuals not matching its effect.

  • Fixed bugs with the Vengeance Amulet.

Enemies

  • Fixed enemies sometimes acting too passive.

  • Fixed enemies sometimes getting stuck in attack animations.

  • Fixed lost scrubs locking out non-movement actions.

  • Fixed the first tutorial scrub being too eager to fight and cutting his intro short.

Levels

  • Fixed missing collision in some areas.

  • Added colliders to prevent some softlocks.

  • Out-of-bounds protection now returns you to the active combat encounter instead of the start of the level.

Other

  • Fixed the beat falling out of sync at the start of the first boss track.

  • Fixed Rody not being counted toward an achievement.

  • Fixed a few bugs with graphics settings (PC only).

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