Alpha Nomos · public · first seen
This patch reworks weapon move unlocks, tones down some SaXword moves, and fixes a batch of combat, enemy and level bugs.
Added a Credits option to the start menu.
Reworked which weapon moves are unlocked from the start, and the requirements for unlocking the rest, so new moves open up at a smoother pace.
SaXword: adjusted some combos that could be performed faster than intended.
SaXword: reduced the damage of some aerial moves.
Salvaging items now uses a hold input.
Improved the selection in the base level store.
Fixed a bug with Pitch Shifter power-up evolutions.
Fixed the Ping Pong Delay visuals not matching its effect.
Fixed bugs with the Vengeance Amulet.
Fixed enemies sometimes acting too passive.
Fixed enemies sometimes getting stuck in attack animations.
Fixed lost scrubs locking out non-movement actions.
Fixed the first tutorial scrub being too eager to fight and cutting his intro short.
Fixed missing collision in some areas.
Added colliders to prevent some softlocks.
Out-of-bounds protection now returns you to the active combat encounter instead of the start of the level.
Fixed the beat falling out of sync at the start of the first boss track.
Fixed Rody not being counted toward an achievement.
Fixed a few bugs with graphics settings (PC only).
| Depot | New manifest | Previous manifest |
|---|---|---|
| 2529961 | 8238002333926619827 | 3063215251754738981 |