BUG FIXES & CHANGES
Hello everyone;
The daily update for the Baron Early Access version has been released. This update primarily addresses in-game level design issues and aims to enrich the game world.
IMPORTANT NOTES & RECOMMENDATIONS
First of all, this is an Early Access version. Early Access versions may contain potential software and graphical bugs. As a result of these bugs, various nonsensical objects may appear in the game, and game mechanics may malfunction.
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If you are unable to make progress in a story mission due to a bug, please first save the game by pressing the F5 key and return to the main menu. Then, click the “Continue” button to resume from where you left off. The issue will most likely be resolved.
The recommended graphics settings for the game are Medium or High. If you don’t have a powerful system, Epic and Cinematic settings may affect your gameplay performance.
Patch Notes
- Issues with the alignment of objects such as buildings, roads, and sidewalks—as well as objects floating in the air—both within and around the city have been fixed. (Work is ongoing.)
- The 224 store signs located within the city have been rearranged. (Work is ongoing.)
- The issue where a message repeated twice before the “Meet Asena” quest has been fixed.
- An error in the scaling of the Kalaylı Region icons on the map has been fixed.
- NPC citizens were wandering in random locations. The movement patterns of NPC citizens in the identified areas have been corrected. (Work is ongoing.)
- An area behind the shopping mall construction site, which was causing the game to crash because it was outside the mission zone, has been closed off to prevent players from entering.
- The issue where players could skip the fast-forwarding video (using the ESC key) at the start of the “Journey to Istanbul” mission has been resolved.
- Some map design errors around the shopping mall have been fixed.
- An issue causing excessive RAM usage at the 55% mark on the game loading screen—which led to game crashes—has been fixed. Tests are being conducted on 14 separate tester computers. However, no issues have been observed. Investigations are ongoing, taking player feedback into account. (The issue persists for some players. Investigations are ongoing.)
- Players are now blocked from entering areas where the story and out-of-town level design have not yet been completed. (Work is ongoing)
- The doors to shops within the city that are not yet open to the public have been closed. (Work is ongoing)
- The cause of a post-death bug involving NPCs in the raid mission at Talha Auto Gallery was identified and fixed.
- The time required to exit the industrial area after the “Storm” (your first vehicle) is destroyed has been reduced from 10 minutes to 3 minutes. Note: After completing the dealership quest and taking over the dealership from the lawyer, you can select 5 different vehicles and 1 bus from your dealership to try out different vehicles.
IMPORTANT ISSUES CURRENTLY BEING ADDRESSED
- FPS and optimization issues persist. We are continuing our work in this area.
- Errors in the layout of in-city objects are being monitored 24/7 by volunteer Baron Testers, and necessary adjustments are being made.
- Design work is underway in many areas to enhance and improve the city’s aesthetics.
- We are working on a new vehicle driving mechanic.
- We are aware of the feedback regarding animations. Improvements are planned for the future.
- Feedback regarding first-person gameplay is being taken into consideration, and its integration into the game is being planned.
We’re doing everything we can to ensure Baron continues to rapidly evolve into an even more beautiful, richer, and more stable game. Your feedback is incredibly helpful to us throughout this process. If you have any questions or would like to share your ideas, please reach out to us via Stormrise Studio’s social media accounts.
We’ll continue to develop and expand our game world with new content, new systems, and integrations in Baron’s Chapter 2, coming soon.